Game Designer jobs
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Full-time
- You have shipped complex game modes and player progression systems.
- Game Modes & Progression Systems: Pitch and design innovative game modes and player…
- View all Electronic Arts jobs - Vancouver jobs - Design Assistant jobs in Vancouver, BC
- Salary Search: Game Designer - EA Sports FC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Temporary
- At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target.
- Assist 3D artists by providing clear, well-structured visual guides…
- View all Electronic Arts jobs - Vancouver jobs - Concept Artist jobs in Vancouver, BC
- Salary Search: Concept Artist - EA Sports FC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Full-time
- Experience working in game engines and real-time development workflows.
- You will report to the Experience Design Director.
- View all Electronic Arts jobs - Vancouver jobs - UX/UI Designer jobs in Vancouver, BC
- Salary Search: Lead Designer - UI/UX salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Develop tools and workflows to produce new game features.
- Design and write the code that runs and controls the game, incorporating and adapting existing…
- Wallrus Creative TechnologiesMontréal, QC
- $46.10 an hour
- Ou experience équivalente Milieu de travail.
- Écrire, modifier, intégrer et mettre à l'essai le code des logiciels.
- University of OttawaOttawa, ON K1Y 4W7
- $33.83–$53.31 an hour
- Part-time
- They must be familiar with game development and persuasive technology.
- 2027 Winter Semester | Trimestre d'hiver.
- View all University of Ottawa jobs - Ottawa jobs
- Salary Search: TA (CUPE) - DTI6402/GNG5300 - Winter 2027 salaries
- See popular questions & answers about University of Ottawa
- University of ManitobaWinnipeg, MB
- $6,654 a month
- Part-time +1
- Preparing instructional and testing materials relevant to the course being taught.
- Marking/grading of exams and assignments etc.
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Build the Connected UFC Experience.
- Work across client, backend, and data systems to deliver premium live-service features guided by real-world UFC moments to…
- Electronic ArtsVancouver, BC
- $141,400–$256,000 a year
- Full-time
- Shipped multiplayer video game titles.
- Experience working on Live Service video game titles.
- Collaborate with internal teams and external partners to help…
- View all Electronic Arts jobs - Vancouver jobs - Engineer jobs in Vancouver, BC
- Salary Search: Gameplay Engineer (Apex Legends) salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Full-time
- Experience with game engines, real-time systems, tooling, automation, or multi-platform development.
- Guide our teams on platform capabilities, engine behaviour,…
- Electronic ArtsMontréal, QC H3A 1R6
- Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at…
- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- Refine and polish motion capture animation to AAA game quality.
- Become familiar with EA’s proprietary game engine, the Frostbite Engine.
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Work with the game’s UI tech stack.
- Architect and document technical designs for game technology and features.
- Use and design REST based HTTP APIs.
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Work with the game’s UI tech stack.
- Architect and document technical designs for game technology and features.
- Use and design REST based HTTP APIs.
- Electronic ArtsVancouver, BC
- $86,600–$118,600 a year
- Temporary
- Understanding of / experience with game engines (commercial or proprietary).
- A Rigging Technical Artist works under the direction of a Rigging Lead in…
By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.
People also searched:
Career Resources:
Job Post Details
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Job details
Full job description
General Information
Description & Requirements
Experience Designer, Handheld Experiences - EA SPORTS™ FC
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
Qualifications
- 3+ years designing shipped, player-facing interfaces for games or interactive entertainment, mobile, console or handheld.
- Touch-first interaction design: direct manipulation, a coherent gesture vocabulary, thumb reach and grip zones, targets sized for fingers rather than cursors, scroll and drag physics with real weight, and immediate feedback in a world that has no hover state.
- You’re designing for primary input: matching navigation, clear focus and selection states, and consistent conventions.
- Strong visual craft, with evidence in your portfolio: typography, grid and layout, spacing and hierarchy, and color used to carry state and meaning rather than decoration. Your work has a point of view and aims to bring to life intuitive and innovative patterns.
- You treat motion, sound, and haptics as core material rather than final polish. You design moments where a transition, an audio cue, and a rumble land together and make a selection feel physical.
- Design system fluency. You can build and document a component with its variants and states, make it scale across screen contexts, and articulate when a pattern should be reused, extended, or deliberately broken.
- Define when console layouts can scale dynamically to handheld screen size versus when they must diverge into bespoke, handheld-specific UI layouts to prevent compromised readability and interactivity.
- Own the UX for platform-specific states and compliance requirements, designing transitions for device suspend/resume, inactivity dimming, offline play, and variable network conditions.
- Leverage best-in-class localization and accessibility standards in your work. Advocate for what great looks like.
- Fluency in Figma at a systems level, comfort with AI-based prototyping tools e.g. Claude Code, Figma Make, etc.
Responsibilities
- Own the end-to-end player experience for your features, from concept through ship: flows, wireframes, high-fidelity design, motion and haptic direction, and support through implementation.
- Leverage & contribute to an established FC Design System, extending it for handheld context.
- Define input models and navigation paths for touch and platform-specific input, and make the transitions between them feel seamless.
- Prototype and evaluate on hardware early and often.
- Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.
- Work within platform requirements and first-party guidelines so that certification is a checkpoint rather than a late scramble.
Nice to have
- Shipped a title on handheld platforms (ex: Mobile, Switch 1/2, ROG Ally, MSI Claw, Steam Deck)
- Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework, enough to prototype in-engine or reason about what is implementable.
- Experience with diegetic or in-world UI
At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.
Pay Transparency - North America