prop artist jobs
- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will work closely with Art Direction, Hard Surface Leads, Technical Artists, cross-discipline partners, and external development teams to deliver visually…
Layout Artist
Easily applySony Pictures ImageworksVancouver, BC- $25.00–$44.42 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Creates basic blocking for all characters, props, along with temp elements such as lighting, crowds and effects.
- Establishes set and background geometry.
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Look Development Artist
Easily applySony Pictures ImageworksVancouver, BC- $37.50–$53.80 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Collaborate with Texture artists to achieve the desired look.
- Solve problems and assist other artists with technical issues.
Experienced Layout Artist
Easily applySony Pictures ImageworksVancouver, BC- $44.23–$58.05 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Creates basic blocking for all characters, props, along with temp elements such as lighting, crowds and effects.
- Establishes set and background geometry.
- NetflixVancouver, BC
- $167,000–$212,000 a year
- Paid time off
- Vision care
- Dental care
- Stock options
- A strong portfolio demonstrating excellence in environment and prop modeling (stylized and/or realistic), with clear understanding of design, form, scale, and…
- View all Netflix jobs - Vancouver jobs - Environmental Supervisor jobs in Vancouver, BC
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View similar jobs with this employerWarner Bros. DiscoveryMontréal, QC- Full-time
- Assist / collaborate with their lead environment artist in the creation of the levels.
- 8+ years of experience as a game artist and have shipped at least 2 AAA…
Artiste principal ou artiste principale en développement de l'apparence / Senior Look Development Artist
Easily applySony Pictures ImageworksMontréal, QC- $45.34–$65.10 an hour
- Full-time
- Tuition reimbursement
- RRSP
- Extended health care
- Work closely with texture artists to create necessary texture maps for application to creatures, props and environments.
- Working knowledge of Nuke a plus.
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- NBCUniversalMontréal, QC H2V 4H5
- Full-time
- Proven experience leading and managing a team of artists on at least one shipped title.
- Lead and mentor a team of material artists, ensuring consistency,…
- NetflixVancouver, BC
- $170,000–$225,000 a year
- Paid time off
- Vision care
- Dental care
- Stock options
- Supervise the development of rigs for characters, creatures, props, and vehicles that support the show’s animation style and performance goals.
- View all Netflix jobs - Vancouver jobs - Rig Manager jobs in Vancouver, BC
- Salary Search: Rigging Supervisor salaries in Vancouver, BC
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- NetflixVancouver, BC
- $170,000–$225,000 a year
- Paid time off
- Vision care
- Dental care
- Stock options
- Supervise the development of rigs for characters, creatures, props, and vehicles that support the show’s animation style and performance goals.
- View all Netflix jobs - Vancouver jobs - Rig Manager jobs in Vancouver, BC
- Salary Search: Rigging Supervisor salaries in Vancouver, BC
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- NetflixVancouver, BC
- $163,000–$223,000 a year
- Paid time off
- Vision care
- Dental care
- Stock options
- Mentor and support environment surfacing artists, helping to identify training needs and contributing to performance feedback and craft development.
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- Image Engine DesignVancouver, BC V5T 2Z6
- $117,000–$130,000 a year
- Full-time +2
- Extended health care
- Work closely with texture artists to create necessary texture maps for your work on creatures, props and environments.
- Proven Senior level experience in Maya.
Lead Character Artist
Easily applyKabamVancouver, BC- $125,000–$160,000 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Employee assistance program
- Commuter benefits
- RRSP match
- Manage and contract external artists as needed to supplement internal capacity and capability.
- They will lead a team of artists both internally and externally…
- View all Kabam jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Lead Character Artist salaries in Vancouver, BC
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- Blackbird InteractiveVancouver, BC
- $80,000–$90,000 a year
- Create high-quality hardsurface assets such as props and environmental set pieces.
- Work closely with the Project Art Director and Team Leads to execute the…
- Industrial Light & MagicVancouver, BC
- $100,300–$128,300 a year
- Troubleshoot creature rigging and pipeline issues for artists in other disciplines.
- Creature TD Riggers are responsible for rigging and enveloping hero to…
- Industrial Light & MagicVancouver, BC
- $100,300–$128,300 a year
- The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary…
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Job Post Details
Modelshop Hardsurface Artist (Apex Legends) - job post
Job details
Pay
- $92,900–$129,200 a year
Job type
- Full-time
Location
Benefits
Pulled from the full job description
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
Full job description
General Information
Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
You can learn more about our studio and values at respawn.com/studio.
We are seeking a Hard Surface Artist to join our Apex Legends team. In this role, you will be responsible for creating high-quality mechanical assets that support the gameplay and visual identity of the Apex universe, including weapons, vehicles, supply bins, and world props.
You will work closely with Art Direction, Hard Surface Leads, Technical Artists, cross-discipline partners, and external development teams to deliver visually compelling and technically sound assets that meet gameplay, performance, and production requirements. You will help drive successful content creation both internally and externally by supporting asset reviews, documentation, and production collaboration throughout development.
Our ideal candidate combines strong hard surface modeling skills with an understanding of real-time asset creation and a passion for building memorable gameplay-driven content. You are collaborative, adaptable, and committed to continuously improving both your craft and the quality of the game. You are comfortable collaborating with external development partners and helping guide content through review and integration pipelines while maintaining Apex quality standards.
What you'll do…
- Create high-quality hard surface assets that meet artistic, gameplay, and technical requirements.
- Translate concept art and design requirements into production-ready 3D assets for use in-game.
- Model, texture, and author materials for weapons, vehicles, props, and other gameplay-related hard surface content.
- Demonstrate strong understanding of hard surface construction, form, function, topology, and material definition.
- Create efficient UV layouts, texture sets, and asset structures that support visual quality and performance targets.
- Collaborate with Art Direction and Leads to execute visual targets and maintain consistency across the game.
- Work with Technical Art and Engineering to evaluate assets in engine, troubleshoot issues, and ensure assets perform as intended.
- Accurately estimate tasks, communicate progress, and proactively identify production risks or challenges.
- Help improve workflows and production processes by identifying opportunities for efficiency and quality improvements.
- Participate in external development reviews, providing clear, actionable feedback to external partners and helping drive assets toward Apex quality standards.
- Support the creation and maintenance of outsourcing documentation, asset briefs, reference packages, and production guidance that enable external partners to execute successfully.
- Collaborate with Leads and Senior Artists to identify, communicate, and resolve asset quality, production, and workflow challenges with external partners.
- Contribute to external partner evaluations through timely content reviews, quality assessments, and feedback on deliverables.
- Participate in regular syncs, reviews, and production discussions with external partners and internal stakeholders to ensure alignment on goals, priorities, and expectations.
- Stay at the forefront of industry trends, emerging tools, and new technologies, helping the team adopt and evolve best practices.
Ideally, you will have…
- 3+ years of experience as a 3D Artist with a focus on hard surface asset creation.
- A strong portfolio demonstrating high-quality hard surface work, including mechanical design, materials, and real-time game assets.
- Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
- Experience creating game-ready assets for modern real-time rendering pipelines.
- Understanding of materials, shaders, and how assets are constructed for real-time engines.
- Experience working with technical constraints, optimization requirements, and engine integration.
- Experience collaborating with Technical Art, Engineering, Design, and other cross-discipline partners.
- Strong problem-solving skills and attention to detail.
- Excellent communication and collaboration skills.
- Experience reviewing, integrating, or supporting outsourced content pipelines and external development partners.
- Ability to communicate artistic and technical feedback clearly and constructively to both internal and external development teams.
Pay Transparency - North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.