Vfx Texture Artist jobs
Set Surfacing Artist
Easily applyMikros AnimationMontréal, QC- Full-time
- Knowledge of Mari or other texture creation software.
- Under the supervision of the Lead and the Set Surfacing Supervisor, the Set Surfacing Artist manages all…
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Artiste Set Surfacing
Easily applyMikros AnimationMontréal, QC- Full-time
- Sous la supervision du Superviseur Environment et du Superviseur/Lead Set Surfacing, le(la) Set Surfacing Artist crée le shading et les textures à partir des…
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SENIOR FX Artist - Permanent role
Easily applyRodeo FXToronto, ON- Full-time
- The FX Artist designs and creates complex visual simulations such as fire, smoke, fluids, destructions, and abstract effects, while respecting Rodeo FX’s…
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View similar jobs with this employerCharacter Surfacing Artist
Easily applyMikros AnimationMontréal, QC- Full-time
- Create the final look of characters and props and provide the necessary nuances to achieve the desired look.
- Create textures and materials based on concepts and…
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- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Temporary
- Experience in developing multiple pattern variations through the use of color, texture, and graphics.
- At EA SPORTS FC, Concept Artists play an important role in…
- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Temporary
- Experience in developing multiple pattern variations through the use of color, texture, and graphics.
- At EA SPORTS FC, Concept Artists play an important role in…
- View all Electronic Arts jobs - Vancouver jobs - Concept Artist jobs in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across…
- Electronic ArtsVancouver, BC
- $86,600–$118,600 a year
- Temporary
- A Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality…
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev…
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- EA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game…
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- You will apply strong artistic fundamentals, character design sensibilities, and storytelling skills to bring memorable heroes, skins, and visual experiences to…
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- You will apply strong artistic fundamentals, character design sensibilities, and storytelling skills to bring memorable heroes, skins, and visual experiences to…
Look Development Artist
Easily applySony Pictures ImageworksVancouver, BC- $37.50–$53.80 an hour
- Full-time
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
Experienced Matte Painter
Easily applySony Pictures ImageworksVancouver, BC- $45.07–$63.70 an hour
- Full-time
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
Pipeline TD
Easily applySony Pictures ImageworksVancouver, BC- $25.96–$48.08 an hour
- Full-time
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
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Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $25.96–$34.62 an hour
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
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- Salary Search: Texture Artist salaries in Vancouver, BC
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Job Post Details
Set Surfacing Artist
Job details
Full job description
Mikros Animation is a global CGI animation studio located in Paris, Montreal and Bangalore offering end-to-end animation services for feature and episodic. In over a decade, Mikros Animation has contributed to 17 feature-length animated films and numerous high-quality episodic shows for the world’s best-known animation studios such as Paramount, Netflix and DreamWorks. It has also produced hundreds of hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, and TF1, with their content airing and streaming in over 180 countries. Their portfolio includes blockbuster hits like PAW Patrol: The Mighty Movie, Star Trek: Prodigy, Orion and the Dark, and Teenage Mutant Ninja Turtles: Mutant Mayhem.
In 2025, Mikros Animation joined the Rodeo FX group, the creative company notably behind the visual effects of The Rings of Power, Stranger Things and Sonic the Hedgehog 3.
Job Description
Under the supervision of the Environment Supervisor and Set Surfacing Supervisor/Lead, the set surfacing artist provides a Shading and texture based on references sent by the client. The production of these assets is done in accordance with the internal technical workflow and the artistic vision established on the project.
Responsabilities
Production
Under the supervision of the Lead and the Set Surfacing Supervisor, the Set Surfacing Artist manages all operations including the look, UV's, textures and shading of the film's sets.
He draws on both strong technical skills and an aesthetic sense to produce high-quality textures, true to the style of the film.
Its missions are:
- Bring artistic and technical expertise to design textures and create shading networks
- Understand the artistic issues inherent in the movie’s style
- Ensure the proper consideration and execution of the retakes requested by the supervisor / lead and their follow up
- Respect the manufacturing process and production deadlines
- Organize work and prepare presentation elements for validations / reviews in FLOW (shotgrid)
Qualifications
Required skills
- Proficient in Maya and UV unfolding tools
- Mastery of Substance Painter / Designer
- Good knowledge of 3D sculptures
- Knowledge of Arnold, shading systems and rendering layers
- Knowledge of the procedural shading / texturing system
- Rigor, autonomy and the ability to work in a coherent and orderly manner
- Be proactive and know how to adaptKnow how to communicate with the Supervisor / Lead and Production Coordinator on the monitoring of their assets (difficulties encountered, request for advice).
- Previous experiences as a Set Surfacing Artist on projects of animated feature films, animated TV series and / or VFX feature films
- Good creative skills and understanding of techniques required for interpretation of designs and precise matching of materials.
- Excellent understanding of lighting, colors, contrasts, shades, shadows
Optional skills
- Comfortable with the Linux environment
- Knowledge of Flow (Shotgrid) is a plus
- Knowledge of Mari or other texture creation software
- Knowledge of Katana
- Python scripting conceptsKnowledge of Nuke and the AOV system
Additional Information
Diversity, Equity and Inclusion
Mikros Animation is an equal opportunity employer. We are committed to providing an inclusive, equitable and respectful work environment where every person is welcomed, considered and evaluated based on their skills, experience and potential.
We are committed to fostering a workplace free from discrimination, where employment decisions are made without regard to race, colour, religion, sex, gender identity or expression, sexual orientation, age, family status, disability, medical condition, pregnancy, citizenship, veteran or military status, political beliefs, socioeconomic status, or any other characteristic protected by applicable laws.
Each member of our team brings a unique perspective that enriches our creativity, broadens our thinking and contributes to the quality of the stories we bring to the screen.
Use of Artificial Intelligence in Recruitment
Mikros Animation may use artificial intelligence (AI) tools to support certain stages of the recruitment process, including interview transcription or preliminary candidate application analysis. These tools may be operated by third-party providers, and certain data may be processed outside of Quebec.
These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers.
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