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Job Post Details

Advanced UI Presentation Software Engineer – FC - job post

Electronic Arts
3.8 out of 5 stars
Vancouver, BC
$122,300–$170,700 a year - Full-time
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Job details

Pay

  • $122,300–$170,700 a year

Job type

  • Full-time

Location

Vancouver, BC

Benefits

Pulled from the full job description

  • Paid time off
  • Vision care
  • Dental care
  • Life insurance
  • Disability insurance
  • Extended health care

Full job description

General Information

Locations: Vancouver, British Columbia, Canada
Role ID
213737
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Overview

We are looking for an experienced Software Engineer to join the Presentation team for our Football Club title. In this role, you will help deliver a world-class, broadcast-quality football experience by building and refining the systems that bring the game to life visually and emotionally—from match presentation and camera systems to UI overlays, animations, and in-game storytelling.

You will collaborate closely with designers, animators, artists, and other engineers to create immersive, responsive, and authentic presentation features that elevate the player experience.


Responsibilities

  • Design, implement, and maintain core presentation systems (camera, replay, transitions, overlays, and match flow)

  • Build features that enhance broadcast authenticity (cutscenes, player reactions, crowd moments, pre/post-match sequences)
  • Collaborate with UI/UX designers to implement dynamic in-game interfaces and overlays
  • Partner with animation and audio teams to synchronize visuals, motion, and sound for cohesive presentation
  • Optimize runtime performance for presentation systems across platforms
  • Develop tools and workflows that empower content creators (designers, artists, animators)
  • Debug and resolve complex issues related to rendering, timing, and sequencing
  • Contribute to technical design discussions and help drive best practices across the team
  • Mentor junior engineers and provide technical guidance when needed


Qualifications

  • 5+ years of professional software engineering experience (games or real-time interactive systems preferred)

  • Strong proficiency in C++ (or similar systems-level language)
  • Strong proficiency in UI development and UI frameworks, experience building UI for time critical and performance driven applications, including animations and visual effects
  • Experience working with real-time rendering engines (e.g., Unreal, Frostbite, Unity, or proprietary engines)
  • Solid understanding of game loops, state machines, and event-driven systems
  • Strong debugging and performance optimization skills
  • Ability to collaborate across disciplines and communicate technical concepts clearly


Nice to Have

  • Experience working on sports or broadcast-style presentation systems

  • Familiarity with camera systems, cinematics, or replay tools
  • Knowledge of animation systems (state machines, blending, IK)
  • Experience with scripting languages (Python, Lua, etc.)
  • Passion for football (soccer) and understanding of broadcast presentation
  • Experience working on live service or annually shipped titles



Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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