Technical Artist jobs in Vancouver, BC
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View similar jobs with this employerElectronic ArtsVancouver, BC- $104,500–$142,800 a year
- Full-time
- Collaborate with engineering and art to understand needs and technical constraints.
- The TID is part of the art team and works closely with artists, project…
- Electronic ArtsVancouver, BC
- $86,600–$118,600 a year
- Temporary
- TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise with their assets.
- Electronic ArtsVancouver, BC
- $86,600–$118,600 a year
- Temporary
- TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise with their assets.
- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming.
- You will collaborate with content creators using a…
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- A solutions-provider, especially as it pertains to testing and debugging technical issues.
- A willingness to jump into the unknown and solve new problems to…
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Temporary
- A solutions-provider, especially as it pertains to testing and debugging technical issues.
- A willingness to jump into the unknown and solve new problems to…
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- LululemonVancouver, BC
- $71,400–$93,800 a year
- Full-time
- Handover the tech sketches to PD/TD and collaborate with technical developers to ensure accuracy and commercial feasibility.
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- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Temporary
- Ensure your design solutions consider technical feasibility, scope, and production realities.
- With strong foundations in visual and interaction design, you'll…
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across…
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Temporary
- Support artists and production teams by removing technical roadblocks that stand in the way of their creative work.
- Focused support on EA SPORTS.
- Electronic ArtsVancouver, BC
- $86,600–$118,600 a year
- Full-time
- Work with UX and game designers to translate their designs into high quality UI mockups.
- Translate briefs into visual systems and production-ready layouts.
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Temporary
- Collaborate with the Animation Director and Leads to ensure work meets creative, technical,.
- Animation team to partner with EA Sports and Battlefield.
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- A solutions-provider, particularly as it pertains to testing and debugging technical issues.
- TAs are expected to assume ownership over any technical issues that…
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- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Temporary
- As an Experience Designer on EA SPORTS FC Ultimate Team, you will collaborate closely with fellow Experience Designers, Game Designers, Producers, Researchers,…
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.
- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Full-time
- Strategic & collaborative mindset to balance player needs with business/technical constraints, align cross-functional partners, and mentor design teams.
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Job Post Details
Technical Interface Designer II - EA SPORTS FC
Electronic Arts
·
3.8
Vancouver, BC
$104,500–$142,800 a year
-
Full-time
Technical Interface Designer II - EA SPORTS FC
Job details
$104,500–$142,800 a year
Paid time off, Vision care, Dental care, Life insurance, Disability insurance, Extended health care
Full-time
Vancouver, BC
Full job description
General Information
Locations: Vancouver, British Columbia, Canada
Role ID
216322
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Technical Interface Designer - EA SPORTS™ FC
Vancouver, Canada
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Your Responsibilities
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Implement screens and components from mockups provided by the design team
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Create UI animations and effects using proprietary game engine
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Drive conversion of legacy UI into modern systems
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Maintain best practices in code and art development
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Apply proper optimization techniques in code and art assets
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Quickly identify and debug art and animation related issues
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Motion demo prototyping ensuring implementation feasibility
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Creation for game front end and HUD and integration in game
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Collaborate with engineering and art to understand needs and technical constraints
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Document tools and workflows on the internal Wiki
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High fidelity rapid prototyping for UX evaluation
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Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)
Your Qualifications
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Technical skills, and ability to quickly learn new proprietary production tools and workflow
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Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)
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Familiar with scripting languages like Python
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Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications
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1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity
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Visual animation and programming
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Understanding of node-based visual scripting systems
Other Preferred Skills/Qualifications
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Understanding of user experience principles
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Understanding of revision version control software. Knowledge of Perforce is ideal
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Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
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Knowledge of animating and scripting with Adobe Flash
At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.
- Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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