Skip to main content
Post your resume and find your next job on Indeed!

Offworld Industries jobs

Sort by: -
    • You will work closely with art leadership and cross-disciplinary teams to create high-quality 3D assets that support the visual goals of the project.
    • As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that…
    • Own and communicate the overall technical vision and strategy for OFL.
    • Define and oversee core architecture in Unreal Engine 5 (C++/Blueprint integration,…
    • 4+ years of experience as a software engineer, preferably in the games industry.
    • Being one of the primary contributors in a multiplayer PC game.
    • It will help drive informed product decisions and support to other members of the marketing communications team.
    • Provide occasional weekend support as needed.
    • Professional Experience: 3+ years of production-level experience as a DevOps or Cloud Engineer, preferably in the games or film industry.
    • You’ll play a key role in supporting the full employee lifecycle, with a strong focus on employee relations, performance management, and manager enablement.
    • Architecture Stabilization: Audit and remediate existing stateful scaling logic.
    • Implement robust graceful shutdown protocols and dirty-cache synchronization to…
    • Software development in the games industry, including technical fundamentals in software development, scripting and build architecture.
    • Design and implement high-quality user interfaces for PC and console games, including HUDs, menus, and in-game screens, creating clear, readable layouts and…
    • Offworld is seeking an experienced Social Media Marketing Manager that is passionate about social media campaigns, creating engaging organic social media…
    • Smoke testing and sanity testing new features and bugfixes.
    • Finding bugs, documenting them, prioritizing them and finding reproduction steps for them.
Get e-mail updates for the latest Offworld Industries jobs

By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.

Career Resources:

Job Post Details

3D Generalist - job post

Offworld industries
New Westminster, BC V3M 1B2Hybrid work
$80,000–$95,000 a year - Full-time
You must create an Indeed account before continuing to the company website to apply

Job details

Pay

  • $80,000–$95,000 a year

Job type

  • Full-time

Location

New Westminster, BC V3M 1B2Hybrid work

Benefits

Pulled from the full job description

  • Dental care
  • Paid vacation
  • Extended health care

Full job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.


Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Generalist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!


About the role:

As a 3D Generalist at Offworld Industries you will play a crucial role in shaping the visual elements of our projects. You will work closely with art leadership and cross-disciplinary teams to create high-quality 3D assets that support the visual goals of the project. We are looking for an artist with a strong understanding of game art production
who can contribute across a range of asset types, from environments, props, weapons, vehicles and character accessories to materials and optimization. The ideal candidate is collaborative, adaptable, and passionate about building immersive, performant content for large-scale multiplayer experiences.


Responsibilities:

  • Create high-quality 3D game assets from blockout to final in-engine implementation
  • Model, sculpt, unwrap, bake, and texture a wide variety of assets, including props, set dressing, and environment pieces
  • Work within established art direction, technical budgets, and production pipelines to deliver visually strong and performant content
  • Collaborate closely with Art Directors, Leads, Designers, Technical Artists, and other disciplines to ensure assets meet gameplay and technical requirements
  • Optimize assets, materials, and scene content for performance within Unreal Engine 5
  • Reuse and adapt existing assets, textures, and materials efficiently to support content production
  • Participate in art reviews, respond positively to feedback, and help maintain a high visual standard across the project
  • Troubleshoot asset issues in engine and support polish and bug fixing as needed
  • Contribute to the ongoing improvement of workflows, documentation, and production practices

Requirements:

  • Strong portfolio demonstrating high-quality 3D art for games
  • Proficiency in 3D modeling packages such as Maya, Blender, or equivalent
  • Experience with sculpting tools such as ZBrush or 3D-Coat
  • Strong understanding of UV layout, map baking, and PBR texturing workflows
  • Experience using Substance Painter and creating game-ready materials and textures
  • Experience implementing and polishing assets in Unreal Engine 5
  • Experience with hard surface modeling
  • Solid understanding of optimization, texel density, modular workflows, and game engine limitations
  • Ability to create visually appealing assets while working within technical constraints
  • Strong communication skills and a collaborative approach to development
  • Ability to take direction, absorb feedback, and iterate quickly


Nice to Have:

  • Experience creating assets for realistic or grounded military games
  • Hard-surface modelling experience using tools such as Plasticity, Fusion, Shapr3D, or equivalent software.
  • Experience with foliage, terrain assets, or world-building pipelines
  • Knowledge of trim sheets, material blending, and modular environment workflows
  • Experience supporting outsourcing pipelines or reviewing external work
  • Passion for immersive FPS games and large-scale multiplayer experiences


This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers
:

    • Extended health and dental benefits
    • Wellness and health spending accounts
    • Retirement savings plan
    • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
    • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Let Employers Find YouUpload Your Resume