Modeling Texture Artist jobs in Vancouver, BC
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View similar jobs with this employerElectronic ArtsVancouver, BC- $77,700–$107,900 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- Knowledgeable of PBR texture / material workflows.
- Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Character Artist - EA Sports FC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
- Create efficient UV layouts, texture sets, and asset structures that…
Experienced Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $45.07–$60.10 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Mentor junior and intermediate artists.
- In addition to creating high-quality textures, responsibilities include mentoring junior artists, conducting quality…
Look Development Artist
Easily applySony Pictures ImageworksVancouver, BC- $37.50–$53.80 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Collaborate with Texture artists to achieve the desired look.
- Solve problems and assist other artists with technical issues.
Modeler
Easily applySony Pictures ImageworksVancouver, BC- $25.96–$48.08 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
- View all Sony Pictures Imageworks jobs - Vancouver jobs
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- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- In-engine layered materials combining tiling textures, detail overlays, and masked elements.
- EA SPORTS Tech provides specialized technology teams working on…
- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- Create efficient topology, UV layouts, and texture sets that support both visual fidelity and technical requirements.
- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.
- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.
- Electronic ArtsVancouver, BC
- $122,300–$217,200 a year
- Full-time +1
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
- Experience rigging and skinning characters Maya.
- Unity Technologies Canada CompanyVancouver, BC
- Full-time
- Employee assistance program
- Disability insurance
- Wellness program
- Familiarity with art production workflows such as modeling, texturing, rigging, animation, or lighting (HDRP/URP).
Experienced Modeler
Easily applySony Pictures ImageworksVancouver, BC- $45.07–$60.10 an hour
- Tuition reimbursement
- Extended health care
- RRSP
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
- View all Sony Pictures Imageworks jobs - Vancouver jobs
- Salary Search: Experienced Modeler salaries
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Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $25.96–$48.08 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Collaborate with Lookdev artists to achieve the desired look.
- Solve problems and assist other artists with technical issues.
- Basic Nuke experience a plus.
- View all Sony Pictures Imageworks jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Texture Artist salaries in Vancouver, BC
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View similar jobs with this employerBritish Columbia Institute of Technology (BCIT)Burnaby, BC- $69,006–$120,460 a year
- Part-time +1
- Dental care
- Employee assistance program
- Extended health care
- Demonstrated industry success with appropriate and current experience in the animation production pipeline, including animation, rigging, character setup,…
- NetflixVancouver, BC
- $163,000–$223,000 a year
- Paid time off
- Vision care
- Dental care
- Stock options
- Mentor and support environment surfacing artists, helping to identify training needs and contributing to performance feedback and craft development.
- View all Netflix jobs - Vancouver jobs - Environmental Supervisor jobs in Vancouver, BC
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- NetflixVancouver, BC
- $167,000–$212,000 a year
- Paid time off
- Vision care
- Dental care
- Stock options
- Collaborate with Technical Supervisors, TDs, and Production Technology to support and refine environment modeling tools, workflows, and asset libraries.
- View all Netflix jobs - Vancouver jobs - Environmental Supervisor jobs in Vancouver, BC
- Salary Search: Environment Modeling Supervisor salaries in Vancouver, BC
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Job Post Details
Character Artist - EA Sports FC - job post
3.83.8 out of 5 stars
Vancouver, BC
$77,700–$107,900 a year - Temporary
You must create an Indeed account before continuing to the company website to apply
Job details
Pay
- $77,700–$107,900 a year
Job type
- Temporary
Location
Vancouver, BC
Benefits
Pulled from the full job description
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
Full job description
General Information
Locations: Vancouver, British Columbia, Canada
Role ID
215657
Worker Type
Temporary Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.
Your Responsibilities
The character artist plays an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.
Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players' experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.
Your Qualifications
-
Experienced with 3+ year of industry character creation production -
Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
-
Experience in Maya, Z-Brush and Photoshop.
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Experience in physical materials and how to replicate them in CG.
-
Knowledgeable of PBR texture / material workflows.
-
Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
-
Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
-
Visualize in three-dimensions and work from limited reference material / concept art
-
Experienced in creating game resolution topology with considerations for deformation and rigging.
-
Knowledgeable in the creation of cloth and clothing and how you should match the character style.
-
Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
-
Efficient in use of UV layout, and ability to edit for highest visual payoff.
-
Portfolio Requirements:
-
Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.
-
Concept to model experience is a plus.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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