Modeling Texture Artist jobs
- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
- Create efficient UV layouts, texture sets, and asset structures that…
View similar jobs with this employerElectronic ArtsVancouver, BC- $77,700–$107,900 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- Knowledgeable of PBR texture / material workflows.
- Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Character Artist - EA Sports FC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $25.96–$48.08 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Collaborate with Lookdev artists to achieve the desired look.
- Solve problems and assist other artists with technical issues.
- Basic Nuke experience a plus.
- View all Sony Pictures Imageworks jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Texture Artist salaries in Vancouver, BC
- See popular questions & answers about Sony Pictures Imageworks
Look Development Artist
Easily applySony Pictures ImageworksVancouver, BC- $37.50–$53.80 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Collaborate with Texture artists to achieve the desired look.
- Solve problems and assist other artists with technical issues.
Experienced Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $45.07–$60.10 an hour
- Full-time
- Tuition reimbursement
- Extended health care
- RRSP
- Mentor junior and intermediate artists.
- In addition to creating high-quality textures, responsibilities include mentoring junior artists, conducting quality…
- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- In-engine layered materials combining tiling textures, detail overlays, and masked elements.
- EA SPORTS Tech provides specialized technology teams working on…
- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.
- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- Create efficient topology, UV layouts, and texture sets that support both visual fidelity and technical requirements.
View similar jobs with this employerWarner Bros. DiscoveryMontréal, QC- Full-time
- Create high poly and low poly models as well as textures.
- You will work closely with the Art Director and Lead to contribute to the artistic vision of how our…
View similar jobs with this employerWarner Bros. DiscoveryMontréal, QC- Full-time
- Travaillant avec certaines des plus grandes marques de Warner Bros.
- Studios, dont DC Entertainment, le studio se consacre au développement de jeux vidéo AAA.
View similar jobs with this employerWarner Bros. DiscoveryMontréal, QC- Full-time
- Travaillant avec certaines des plus grandes marques de Warner Bros.
- Studios, dont DC Entertainment, le studio se consacre au développement de jeux vidéo AAA.
View similar jobs with this employerWarner Bros. DiscoveryMontréal, QC- Assist / collaborate with their lead environment artist in the creation of the levels.
- 8+ years of experience as a game artist and have shipped at least 2 AAA…
- Warner Bros. DiscoveryMontréal, QC
- Travaillant avec certaines des plus grandes marques de Warner Bros.
- Dans ce rôle, tu travailleras en étroite collaboration avec les équipes de fonctionnalités…
- UbisoftMontréal, QC H2T 1S6
- Full-time
- En tant que Modeleur·euse de personnages 3D à Ubisoft Montréal, vous créerez des personnages, des créatures et des animaux avec lesquels les joueur·euses…
View similar jobs with this employerUnity Technologies Canada CompanyMontréal, QC H3K 1G6- Full-time
- Employee assistance program
- Disability insurance
- Wellness program
- Familiarity with art production workflows such as modeling, texturing, rigging, animation, or lighting (HDRP/URP).
- Unity Technologies Canada CompanyMontréal, QC H3K 1G6
- Full-time
- Employee assistance program
- Disability insurance
- Wellness program
- Deep understanding of real-time optimization for mobile, web, and XR, including polygon budgets, LODs, materials, texture and memory budgets, and performance…
By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.
People also searched:
Career Resources:
Job Post Details
Modelshop Hardsurface Artist (Apex Legends) - job post
Job details
Pay
- $92,900–$129,200 a year
Job type
- Full-time
Location
Benefits
Pulled from the full job description
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
Full job description
General Information
Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
You can learn more about our studio and values at respawn.com/studio.
We are seeking a Hard Surface Artist to join our Apex Legends team. In this role, you will be responsible for creating high-quality mechanical assets that support the gameplay and visual identity of the Apex universe, including weapons, vehicles, supply bins, and world props.
You will work closely with Art Direction, Hard Surface Leads, Technical Artists, cross-discipline partners, and external development teams to deliver visually compelling and technically sound assets that meet gameplay, performance, and production requirements. You will help drive successful content creation both internally and externally by supporting asset reviews, documentation, and production collaboration throughout development.
Our ideal candidate combines strong hard surface modeling skills with an understanding of real-time asset creation and a passion for building memorable gameplay-driven content. You are collaborative, adaptable, and committed to continuously improving both your craft and the quality of the game. You are comfortable collaborating with external development partners and helping guide content through review and integration pipelines while maintaining Apex quality standards.
What you'll do…
- Create high-quality hard surface assets that meet artistic, gameplay, and technical requirements.
- Translate concept art and design requirements into production-ready 3D assets for use in-game.
- Model, texture, and author materials for weapons, vehicles, props, and other gameplay-related hard surface content.
- Demonstrate strong understanding of hard surface construction, form, function, topology, and material definition.
- Create efficient UV layouts, texture sets, and asset structures that support visual quality and performance targets.
- Collaborate with Art Direction and Leads to execute visual targets and maintain consistency across the game.
- Work with Technical Art and Engineering to evaluate assets in engine, troubleshoot issues, and ensure assets perform as intended.
- Accurately estimate tasks, communicate progress, and proactively identify production risks or challenges.
- Help improve workflows and production processes by identifying opportunities for efficiency and quality improvements.
- Participate in external development reviews, providing clear, actionable feedback to external partners and helping drive assets toward Apex quality standards.
- Support the creation and maintenance of outsourcing documentation, asset briefs, reference packages, and production guidance that enable external partners to execute successfully.
- Collaborate with Leads and Senior Artists to identify, communicate, and resolve asset quality, production, and workflow challenges with external partners.
- Contribute to external partner evaluations through timely content reviews, quality assessments, and feedback on deliverables.
- Participate in regular syncs, reviews, and production discussions with external partners and internal stakeholders to ensure alignment on goals, priorities, and expectations.
- Stay at the forefront of industry trends, emerging tools, and new technologies, helping the team adopt and evolve best practices.
Ideally, you will have…
- 3+ years of experience as a 3D Artist with a focus on hard surface asset creation.
- A strong portfolio demonstrating high-quality hard surface work, including mechanical design, materials, and real-time game assets.
- Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
- Experience creating game-ready assets for modern real-time rendering pipelines.
- Understanding of materials, shaders, and how assets are constructed for real-time engines.
- Experience working with technical constraints, optimization requirements, and engine integration.
- Experience collaborating with Technical Art, Engineering, Design, and other cross-discipline partners.
- Strong problem-solving skills and attention to detail.
- Excellent communication and collaboration skills.
- Experience reviewing, integrating, or supporting outsourced content pipelines and external development partners.
- Ability to communicate artistic and technical feedback clearly and constructively to both internal and external development teams.
Pay Transparency - North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.