Level Artist jobs
- Sony Interactive EntertainmentRemote
- $46.77–$70.14 an hour
- Contract +1
- Blockout / prototyping for initial level layouts.
- Terrain and level specific modeling for visually appealing compositions.
Storyboard Artist
Easily applyGuru StudioToronto, ON- $4,000 a month
- Redraw panels under director's note quickly and efficiently.
- Follow instructions as per the notes and discussions.
- Must be able to work fast and efficiently.
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Storyboard Artist
Easily applyGuru StudioToronto, ON- $4,000 a month
- Redraw panels under director's note quickly and efficiently.
- Follow instructions as per the notes and discussions.
- Must be able to work fast and efficiently.
- View all Guru Studio jobs - Toronto jobs - Artist jobs in Toronto, ON
- Salary Search: Storyboard Artist salaries in Toronto, ON
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2D Artist Generalist
Easily applyBUDGE STUDIOS INC.Montréal, QC- $45,000–$65,000 a year
- You will be responsible for creating and animating content for our mobile games.
- You will work closely with the entire Budge team including the Creative…
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- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Temporary
- Through close collaboration with UI engineers, layout designers, and art leads, you will own the health of the UI asset pipeline, develop modern workflows and…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Technical Artist - EA SPORTS FC salaries in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Full-time
- As a Cinematic Screenshot Specialist, you will craft best-in-class AAA-quality cinematic stills used across marketing and promotional campaigns for EA Sports…
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple…
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- Salary Search: Technical Artist - EA SPORTS™ UFC salaries in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Temporary
- The Camera / Presentation Designer crafts visually engaging, emotionally impactful, presentation moments that support the game's overall presentation vision.
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- Salary Search: Cinematic Artist - American Football salaries in Vancouver, BC
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Art Sales Consultant at Art Space & Design Galleries
Easily applyMultiple openingsArt Space & Design - GalleriesCalgary, AB T2P 4K8- Full-time +1
- Weekends as needed +1
- Welcoming customers and delivering accurate information with a high level of service excellence.
- Providing a personalized and luxurious sales experience to…
- Gentilhomme Inc.Outremont, QC H2V 1A5
- $35–$41 an hour
- Expérience: 5 ans ou plus.
- Participer à l'élaboration de scénarimages pour des productions électroniques telles que des produits multimédias, interactifs et…
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- BOUTIQUE TATTOO ART CONNEXIONRepentigny, QC J6A 2T5
- $36–$37 an hour
- Full-time +1
- Day shift
- Expérience: 5 ans ou plus.
- NovaMontréal, QC
- $90,000–$100,000 a year
- Full-time +1
- Day shift
- Expérience: 5 ans ou plus.
- Régime enregistré d'épargne-retraite (REER) Avantages à long terme.
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- Brand Digital AgencyMontréal, QC
- $36 an hour
- Full-time +1
Durée de l'emploi: Permanent Langue de travail: Bilingue Education: Baccalauréat Expérience: 2 ans à moins de 3 ans ou experience équivalente Milieu de…- View all Brand Digital Agency jobs - Montréal jobs - Photographe (H/F) jobs in Montréal, QC
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- Académie de CirqueMontréal, QC H1N 3T1
- $36 an hour
- Full-time +1
- Day shift +2
Durée de l'emploi: Permanent Langue de travail: Bilingue Education: Aucun certificat, diplôme ou grade Expérience: 2 ans à moins de 3 ans Tâches…- View all Académie de Cirque jobs - Montréal jobs
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SENIOR FX Artist - Permanent role
Easily applyRodeo FXToronto, ON- Full-time
- Maintain a high level of autonomy in the management of assigned FX tasks, from initial setup to final rendering.
- Knowledge of USD and Solaris.
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Senior Materials Level Artist
Senior Materials Level Artist
Job details
Full job description
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 6 Month contract role.
PlayStation Studios Visual Arts | Remote
This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies.
You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games.
We are seeking a highly talented and motivated Senior Materials Level Artist to contribute to an upcoming AAA project. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials along with in level modeling and world building for assigned environments, ensuring exceptional visual fidelity and consistency throughout the project.
Core Skill Areas
Materials & Texturing
- Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.
- Maintain visual consistency and quality standards across the project.
- Ability to contribute to workflows in Substance Designer is a plus.
Environment & Level Art
- Work directly within game levels, including:
- Terrain and level specific modeling for visually appealing compositions.
- Organic and hard surface environment world construction.
- Asset placement that drives an immersive player experience.
- Create integrated environmental looks through:
- Material blending.
- Ground to asset transitions (skirting).
- Environmental storytelling (age, wear, erosion, and historical narrative)
Modeling
- Handle traditional environment art tasks from:
- Blockout / prototyping for initial level layouts.
- Custom asset creation.
- Final shippable quality art.
Collaboration
- Partner with Art Directors, Leads, Technical Artists.
- Implement feedback quickly and effectively.
- Help define and improve the game's visual direction with each deliverable.
Technical & Production Requirements
- Balance visual quality with performance constraints.
- Solve production challenges creatively.
- Estimate scope and manage workload effectively.
- Deliver work on schedule / on time in a production environment
Requirements:
- 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
- Proficient with Autodesk Maya and traditional modeling pipelines
- Portfolio that demonstrates materials created using both procedural and traditional techniques
- Strong understanding of PBR material workflows, standards and surface/light Interactions
- History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
- Proficient at applying surface details and controlling shader features that represent a wide variety of material types
- Expert knowledge of Adobe Photoshop and traditional texture baking techniques
- Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
- Experience optimizing games for performance and memory
- An advanced understanding of game and cinematic art asset creation
- Ability to learn new game engines and tools rapidly
- Work core hours aligned with PST and team located in California
Pluses:
- Knowledge of Substance Designer workflows
- Shader authoring
- Houdini experience
- Experience working with external outsource vendors
- 2D graphics experience
- Conceptual level layout experience
As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.