Internship Art Student jobs in Vancouver, BC
- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- Knowledge of 2D and 3D art packages (Maya and Photoshop desired).
- You must be graduating in May 2028 or later, including the time needed to complete your…
- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- Entry-level experience; prior internship, coursework, or personal projects in animation.
- You must be legally authorized to work in Canada for the entire…
- Head Office VancouverVancouver, BC V6B 2X1
- $18.25 an hour
- Full-time
- Earn while you learn with a paid, full time internship (minimum wage).
- The MRG Group is looking for a passionate Junior Graphic Designer to join our creative…
- Head Office VancouverVancouver, BC V6B 2X1
- $18.25 an hour
- Full-time
- Earn while you learn with a paid, full time internship (minimum wage).
- The MRG Group is looking for a passionate Junior Graphic Designer to join our creative…
Intern, 3D Visualization (8 Months)
Easily applySeaspan ULCNorth Vancouver, BC V7P 2R1- Full-time
- Monday to Friday
- The Intern, 3D Visualization will get to work in Seaspan’s HoloShip Facility which is a state-of-the-art 3D and Virtual Reality (VR) immersive visualization…
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Job Post Details
Technical Artist Intern (Vancouver - Summer 2027 - 8-months - Undergraduate - Sports Tech)
Technical Artist Intern (Vancouver - Summer 2027 - 8-months - Undergraduate - Sports Tech)
Job details
Full job description
General Information
Description & Requirements
We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.
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You will partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve, with the goal of creating performant tools and technologies that allow the creation of assets of high visual quality, and technologies that move EA into the future.
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You will collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.
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You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.
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You will learn and familiarise yourself with multiple technologies, technical concepts, ideas, and problems.
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You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
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You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
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You must be graduating in May 2028 or later, including the time needed to complete your internship.
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Relocation support may be available if you meet specific eligibility criteria.
Qualifications:
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Foundational experience with (and technical proficiency in) 3D concepts such as: modelling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
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Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
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Exposure to… (e.g. C++, C#, Wwise, Unity etc.,)
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Knowledge of and exposure to AI/ML-based techniques for content creation a plus (e.g. ComfyUI, image/video models, 2D->3D generation, etc.)
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Applied process optimization – from minutes to seconds for example.
Preferred Technical Skills (Nice-to-Haves)
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Knowledge of 2D and 3D art packages (Maya and Photoshop desired).
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Experience in scripting and programming (Python and C# desired).
Education & Experience
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Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.
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Entry-level experience; prior internship, coursework, personal projects and relevant extracurricular clubs are valued.
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You must clearly indicate your expected graduation date in your resume to be considered.
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Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what your role was.
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Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.
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Are you involved in any extra-curricular activities or clubs? We want to hear about them!
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Submit a cover letter and tell us why you’re interested in this team & position with EA!
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