Game On Audio jobs in Vancouver, BC
Game Audio Instructor
Easily applyNewVancouver Film SchoolVancouver, BC V6B 1L1- $50 an hour
- Part-time +4
- On call
- Game audio design: 1 year (preferred).
- Minimum three to five years of professional experience in game audio implementation.
- Event and game sync integration.
- Starlight CasinoNew Westminster, BC V3M 7A3
- $22.89 an hour
- Use audio and video equipment to maintain continuous surveillance of all gaming areas and property.
- If you have razor-sharp observation skills and an in-depth…
- Electronic ArtsVancouver, BC
- $60,300–$78,800 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- Intermediate knowledge of an area (e.g. white-box testing, automation, analytics, audio, animation, and game/sports specific knowledge).
- Blackbird InteractiveVancouver, BC
- $100,000–$120,000 a year
- Full-time +1
- A minimum of 5 years of experience contributing to game development, with a strong focus on audio design, dynamic mixing, and technical audio implementation.
- Blackbird InteractiveVancouver, BC
- $100,000–$120,000 a year
- Full-time +1
- A minimum of 5 years of experience contributing to game development, with a strong focus on audio design, dynamic mixing, and technical audio implementation.
- Koolhaus GamesVancouver, BC
- Stock options
- Knowledge of game play mechanics.
- Interact with video game publishers, as appropriate.
- Minimum of 2 years managing a team composed of game developers (artists,…
- View all Koolhaus Games jobs - Vancouver jobs - Content Producer jobs in Vancouver, BC
- Salary Search: Video Game Producer salaries in Vancouver, BC
- See popular questions & answers about Koolhaus Games
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- A strong understanding of game development methodologies.
- 3+ years of experience as a Producer on AAA game/s through the full development cycle, from concept to…
- View all Electronic Arts jobs - Vancouver jobs - Producer jobs in Vancouver, BC
- Salary Search: Producer - Maps (Apex Legends) salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $42–$63 an hour
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- 2+ years of professional game development experience.
- A strong understanding of video game animation development.
- View all Electronic Arts jobs - Vancouver jobs - Animator jobs in Vancouver, BC
- Salary Search: ViewModel Animator (Apex Legends) salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $114,300–$190,600 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- Strong understanding of game development pipelines and technical systems.
- Passion for games and an interest in Apex Legends.
View similar jobs with this employerGame Production Instructor (Sessional Faculty)
Easily applyLCI EducationVancouver, BC- $57.20–$75.00 an hour
- Part-time
- 5+ years of professional experience in the game industry or interactive media production.
- Demonstrated experience working through full game development cycles,…
Product Support Specialist
Easily applyNORSAT INTERNATIONAL INCRichmond, BC V6V 2L4- $40,000–$45,000 a year
- Full-time +1
- Dental care
- Paid sick leave
- Paid vacation
- RRSP match
- Flexible schedule
- On-site parking
- As a Product Support Specialist, you will provide technical support for satellite communication products and RF/microwave equipment.
Solutions Engineer
Easily applyNORSAT INTERNATIONAL INCRichmond, BC V6V 2L4- $40,000–$50,000 a year
- Full-time +1
- Dental care
- Paid sick leave
- Paid vacation
- RRSP match
- Flexible schedule
- On-site parking
- The Technical Support Engineer works closely with cross-functional teams to support the delivery of technical solutions that meet customer requirements.
- View all NORSAT INTERNATIONAL INC jobs - Richmond jobs
- Salary Search: Solutions Engineer salaries in Richmond, BC
- See popular questions & answers about NORSAT INTERNATIONAL INC
Client Services Specialist
Easily applyNORSAT INTERNATIONAL INCRichmond, BC V6V 2L4- $40,000–$50,000 a year
- Full-time +1
- Dental care
- Paid sick leave
- Paid vacation
- RRSP match
- Flexible schedule
- On-site parking
- Norsat International Inc. is seeking a Client Services Specialist to support customers and internal teams by providing technical product assistance,…
- View all NORSAT INTERNATIONAL INC jobs - Richmond jobs
- Salary Search: Client Services Specialist salaries in Richmond, BC
- See popular questions & answers about NORSAT INTERNATIONAL INC
- Blackbird InteractiveVancouver, BC
- $80,000–$100,000 a year
- Full-time +1
- Experience developing or playing games with a cooperative gameplay focus.
- Shipped at least one product, ideally an exploration and/or horror game.
- Blackbird InteractiveVancouver, BC
- $126,000–$160,000 a year
- Full-time
- Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that keep builds performant and stable.
Producer
Easily applyNext Level GamesVancouver, BC- $85,000–$110,000 a year
- Temporary
- Employee assistance program
- Experience leading large, cross-functional game teams.
- Problem Solving: Apply hands-on knowledge of game development and work closely with creative and…
- View all Next Level Games jobs - Vancouver jobs
- Salary Search: Producer salaries in Vancouver, BC
- See popular questions & answers about Next Level Games
By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.
People also searched:
Career Resources:
Job Post Details
Game Audio Instructor - job post
Job details
Pay
- $50 an hour
Job type
- Fixed term contract
- Seasonal
- Part-time
Shift and schedule
- On call
Location
Full job description
Game Audio Instructor (Part-Time term by term, OR, On-Call)
Vancouver Film School is seeking an experienced Game Audio professional to join our instructional team on a part-time, on-call basis. Teaching engagements are offered term by term. This role is ideal for an active industry practitioner who is passionate about sharing their craft with the next generation of game audio designers.
About the Role
You will deliver hands-on, technically rigorous instruction in game audio implementation, tools, and concepts at the post-secondary level. You bring real-world experience and can translate complex middleware workflows into clear, engaging lessons for students working toward careers in the game industry.
What You Will Teach
Wwise (2024.1.5)
- Audio organization including work units, physical and virtual folders
- Sound sources, fades, loop points, and channel configuration
- Container types including actor-mixer, random, sequence, blend, and switch
- Audio and aux bus structures, processing and non-processing busses
- Music implementation including music switches, playlists, segments, vertical and horizontal music, state-driven dynamic music, transitions, triggers, custom cues, and sub tracks
- Events, game syncs, states, switches, and built-in parameters
- Sharesets including attenuation, occlusion, and conversion settings
- Profiler use for audio bug fixing and performance analysis
- Memory management including Vorbis and ADPCM conversion, streaming vs RAM, rendered vs dynamic effects, and voice limiting
FMOD (2.03.xx)
- General music implementation methods
- Vertical and horizontal music techniques
- Callback systems and concepts
Unity
- Soundbank implementation
- Wwise components and animation tagging
- Event and game sync integration
Git (SourceTree / Fork)
- Branching, merging, and commit etiquette
- Merge conflict resolution and prevention
- Gitignore, stash, prefabs, and work unit management
Game Audio Concepts
- Audio listeners, spatialization, 2D and 3D audio, envelopment, occlusion, obstruction, and imaging
- Emitter design and splitscreen multiplayer considerations
- Roles in game audio, team structures, and industry workflows
- Bug tracking and documentation tools including Jira and Confluence
- Naming conventions, performance optimization, and project organization
What We're Looking For
- Minimum three to five years of professional experience in game audio implementation
- Demonstrated proficiency in Wwise and FMOD middleware
- Experience with Unity and Git-based version control workflows
- Strong communication and presentation skills with the ability to break down complex technical concepts for students at varying skill levels
- Post-secondary teaching experience is an asset but not required
- Active industry engagement preferred
About Vancouver Film School
At VFS, we shape the next generation of filmmakers, game designers, animators, and storytellers. Our staff bring real industry experience into everything they do and together we represent over 50 nations. That diversity isn't incidental; it's what makes us stronger.
If you want to be part of a team that genuinely changes the trajectory of creative careers, we'd love to hear from you.
Pay: $50.00 per hour
Experience:
- sound design: 3 years (required)
- game audio design: 1 year (preferred)
Work Location: In person