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Game On Audio jobs in Vancouver, BC

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    • Game audio design: 1 year (preferred).
    • Minimum three to five years of professional experience in game audio implementation.
    • Event and game sync integration.
    • Use audio and video equipment to maintain continuous surveillance of all gaming areas and property.
    • If you have razor-sharp observation skills and an in-depth…
    • Intermediate knowledge of an area (e.g. white-box testing, automation, analytics, audio, animation, and game/sports specific knowledge).
    • A minimum of 5 years of experience contributing to game development, with a strong focus on audio design, dynamic mixing, and technical audio implementation.
    • Knowledge of game play mechanics.
    • Interact with video game publishers, as appropriate.
    • Minimum of 2 years managing a team composed of game developers (artists,…
    • A strong understanding of game development methodologies.
    • 3+ years of experience as a Producer on AAA game/s through the full development cycle, from concept to…
    • 2+ years of professional game development experience.
    • A strong understanding of video game animation development.
    • Strong understanding of game development pipelines and technical systems.
    • Passion for games and an interest in Apex Legends.
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    • 5+ years of professional experience in the game industry or interactive media production.
    • Demonstrated experience working through full game development cycles,…
    • As a Product Support Specialist, you will provide technical support for satellite communication products and RF/microwave equipment.
    • The Technical Support Engineer works closely with cross-functional teams to support the delivery of technical solutions that meet customer requirements.
    • Norsat International Inc. is seeking a Client Services Specialist to support customers and internal teams by providing technical product assistance,…
    • Experience developing or playing games with a cooperative gameplay focus.
    • Shipped at least one product, ideally an exploration and/or horror game.
    • Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that keep builds performant and stable.
    • Experience leading large, cross-functional game teams.
    • Problem Solving: Apply hands-on knowledge of game development and work closely with creative and…
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Job Post Details

Game Audio Instructor - job post

Vancouver Film School
3.6 out of 5 stars
400 West Hastings Street, Vancouver, BC V6B 1L1
$50 an hour - Part-time, Seasonal, Casual, Contract, Fixed term contract

Job details

Pay

  • $50 an hour

Job type

  • Fixed term contract
  • Seasonal
  • Part-time

Shift and schedule

  • On call

Location

400 West Hastings Street, Vancouver, BC V6B 1L1

Full job description

Game Audio Instructor (Part-Time term by term, OR, On-Call)

Vancouver Film School is seeking an experienced Game Audio professional to join our instructional team on a part-time, on-call basis. Teaching engagements are offered term by term. This role is ideal for an active industry practitioner who is passionate about sharing their craft with the next generation of game audio designers.

About the Role

You will deliver hands-on, technically rigorous instruction in game audio implementation, tools, and concepts at the post-secondary level. You bring real-world experience and can translate complex middleware workflows into clear, engaging lessons for students working toward careers in the game industry.

What You Will Teach

Wwise (2024.1.5)

  • Audio organization including work units, physical and virtual folders
  • Sound sources, fades, loop points, and channel configuration
  • Container types including actor-mixer, random, sequence, blend, and switch
  • Audio and aux bus structures, processing and non-processing busses
  • Music implementation including music switches, playlists, segments, vertical and horizontal music, state-driven dynamic music, transitions, triggers, custom cues, and sub tracks
  • Events, game syncs, states, switches, and built-in parameters
  • Sharesets including attenuation, occlusion, and conversion settings
  • Profiler use for audio bug fixing and performance analysis
  • Memory management including Vorbis and ADPCM conversion, streaming vs RAM, rendered vs dynamic effects, and voice limiting

FMOD (2.03.xx)

  • General music implementation methods
  • Vertical and horizontal music techniques
  • Callback systems and concepts

Unity

  • Soundbank implementation
  • Wwise components and animation tagging
  • Event and game sync integration

Git (SourceTree / Fork)

  • Branching, merging, and commit etiquette
  • Merge conflict resolution and prevention
  • Gitignore, stash, prefabs, and work unit management

Game Audio Concepts

  • Audio listeners, spatialization, 2D and 3D audio, envelopment, occlusion, obstruction, and imaging
  • Emitter design and splitscreen multiplayer considerations
  • Roles in game audio, team structures, and industry workflows
  • Bug tracking and documentation tools including Jira and Confluence
  • Naming conventions, performance optimization, and project organization

What We're Looking For

  • Minimum three to five years of professional experience in game audio implementation
  • Demonstrated proficiency in Wwise and FMOD middleware
  • Experience with Unity and Git-based version control workflows
  • Strong communication and presentation skills with the ability to break down complex technical concepts for students at varying skill levels
  • Post-secondary teaching experience is an asset but not required
  • Active industry engagement preferred

About Vancouver Film School

At VFS, we shape the next generation of filmmakers, game designers, animators, and storytellers. Our staff bring real industry experience into everything they do and together we represent over 50 nations. That diversity isn't incidental; it's what makes us stronger.

If you want to be part of a team that genuinely changes the trajectory of creative careers, we'd love to hear from you.

Pay: $50.00 per hour

Experience:

  • sound design: 3 years (required)
  • game audio design: 1 year (preferred)

Work Location: In person

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