game audio jobs in Old Montreal, QC
- Electronic ArtsMontréal, QC H3A 1R6
- Paid time off
- Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations.
- Sony Interactive EntertainmentMontréal, QC
- Experience/Strong Interest multiplayer game mode and game structure.
- Design game features that match the creative direction of the game.
- Ghostpunch GamesMontréal, QC
- Contract
- A degree or diploma in audio engineering, sound design, game audio or a related discipline is preferred.
- Familiarity with game audio, voice-over, localisation,…
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- Ghostpunch GamesMontréal, QC
- Maintaining a familiarity with basic scripting as it pertains to game audio and workflow improvement;
- You play a key role in bringing the creative vision to…
- Altagram GroupMontréal, QC H2J 2L2
- Flexible schedule
- Experience with QA testing, localization, and audio or other game production services.
- Understanding of the video game development ecosystem.
Polish QA Proofreader
Easily applyOften replies in 1 dayKeywords StudiosMontréal, QC- $19.15 an hour
- Full-time
- On call
- Employee assistance program
- Ensuring subtitles match the audio tracks.
- Proofreading texts and video game content (spelling, syntax, typography).
- Employee and Family Assistance Program.
Italian QA Proofreader
Easily applyOften replies in 1 dayKeywords StudiosMontréal, QC- $19.15 an hour
- Contract
- On call
- Employee assistance program
- Ensuring subtitles match the audio tracks.
- Proofreading texts and video game content (spelling, syntax, typography).
- Employee and Family Assistance Program.
Italian QA Proofreader
Easily applyOften replies in 1 dayKeywords StudiosMontréal, QC- $19.15 an hour
- Contract
- On call
- Employee assistance program
- Ensuring subtitles match the audio tracks.
- Proofreading texts and video game content (spelling, syntax, typography).
- Employee and Family Assistance Program.
- Electronic ArtsMontréal, QC H3A 1R6
- Paid time off
- Develop and maintain game audio systems using the Frostbite engine.
- Commercial experience working with game audio middleware (e.g. WWise, FMOD etc.).
Programmeur.euse Audio Sénior
Easily applyUbisoftMontréal, QC H2T 1S6- Full-time
- Connaissance des termes, formats de compression et middleware audio.
- Gérer et challenger le budget de ressource mémoire et CPU pour l’audio.
- View all Ubisoft jobs - Montréal jobs
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Senior Audio Programmer
Easily applyUbisoftMontréal, QC H2T 1S6- Full-time
- Knowledge of audio terminology, compression formats, and audio middleware solutions.
- Understanding of the various disciplines involved in game production and…
- View all Ubisoft jobs - Montréal jobs - Senior Programmer jobs in Montréal, QC
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- Sony Interactive EntertainmentMontréal, QC
- People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
- Design Direction & Vision Articulation.
- View all Sony Interactive Entertainment jobs - Montréal jobs
- Salary Search: Design Director salaries in Montréal, QC
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- Sony Interactive EntertainmentMontréal, QC
- Strong desire to find ways to optimize the game development process.
- Experience launching and operating live service games with a solid understanding of…
- Ghostpunch GamesMontréal, QC
- Full-time
- 5+ years of experience in business development, sales, or production within the audio, games, or entertainment industry (preferably game audio, co-development…
- Ghostpunch GamesMontréal, QC
- Full-time
- Understanding basic scripting as it pertains to game audio and workflow improvement.
- Integrating sound assets in audio middleware (Wwise, FMOD) and game engines…
- Voldex GamesMontréal, QC
- Paid time off
- Vision care
- Dental care
- Stock options
- Profit sharing
- Work from home
- Experience working on or around Roblox games.
- Voldex Acquires Brookhaven, most visited game on Roblox.
- You’ll own how NFL Universe Football shows up both on-…
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Career Resources:
Job Post Details
Artiste audio technique / Technical Audio Artist - job post
Location
Benefits
Pulled from the full job description
- Paid time off
Full job description
General Information
Description & Requirements
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games.
We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Join us on this extraordinary journey.
As a Technical Audio Artist, you will help contribute to our game's overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Vehicles, Weapons, Game Modes, UI, VO and Music. Reporting to the Technical Audio Director.
You excel at bridging the gap between creative and technical implementation challenges. They are always keen to deepen their understanding of systems and workflows. Additionally, they are excellent at communicating complex topics equally with both creative and technically minded audiences.
What you'll do:
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you will create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting tools.
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Follow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscape.
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Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project.
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Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations.
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Author and maintain efficient workflow and validation tooling.
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Work with engineers to ensure audio systems and tools are performant.
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Work with QA to plan and support audio tests.
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Provide clear documentation for colleagues.
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Participate in scope assessment, priorities and planning.
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Participate in building a stronger audio community across multiple studios within EA.
What We’re Looking For:
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Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an engaging sonic experience for our players.
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Shipped audio software, tools, AA-AAA games.
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Skills:
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Advanced
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Sound design, signal flow and mixing principles in games.
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Game engines and audio middleware.
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Visual Scripting
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MaxMSP/PureData-like Scripting
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Accomplished
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C#, Python, and Lua.
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IDEs
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Developing
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C++
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AI tools & workflows
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Next Steps:
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Apply online with Resume
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Provide web link on resume for online portfolio
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.