Environment Artist jobs in Vancouver, BC
- Electronic ArtsVancouver, BC
- $92,900–$129,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will work closely with Art Direction, Hard Surface Leads, Technical Artists, cross-discipline partners, and external development teams to deliver visually…
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- Proven experience working under deadlines in a fast-paced creative environment.
- Strong grasp of dynamic lighting, global illumination, shaders, materials, and…
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- Proven experience working under deadlines in a fast-paced creative environment.
- Strong grasp of dynamic lighting, global illumination, shaders, materials, and…
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- Proven experience working under deadlines in a fast-paced creative environment.
- Strong grasp of dynamic lighting, global illumination, shaders, materials, and…
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- Experience supporting or mentoring junior artists is a plus.
- Strong collaboration and communication skills within a multidisciplinary team environment.
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- ? Experience supporting or mentoring junior artists is a plus.
- And visual identity of Apex Legends.
- Both gameplay needs and the evolving aesthetic of a live…
- UBC Faculty of ForestryVancouver, BC
- Full-time
- Innocence Project | Peter A. Allard School of Law.
- The UBC Innocence Project (the Project) at the Peter A. Allard School of Law engages the talents and…
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- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- As a Senior Capture Artist, you will lead and capture footage for EAFC (Mobile and Gen 5) projects that will be used for marketing and promotional content.
- View all Electronic Arts jobs - Vancouver jobs - Senior Artist jobs in Vancouver, BC
- Salary Search: Senior Capture Artist salaries in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will partner closely with Art Direction, Character Leads, Concept Artists, Technical Artists, Animators, and external development partners to create…
- Electronic ArtsVancouver, BC
- $74,100–$102,000 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- They are considered part of the Core FC team and work closely with artists, project managers, SEs and the Technical Art team.
- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- The Senior Technical Artist (Sr. TA) develops pipelines, workflows, and technology innovations used by content creators across all of EA SPORTS.
- Electronic ArtsVancouver, BC
- $42–$63 an hour
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Designated paid holidays
- Work with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our…
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- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team.
- (C++ is a bonus, but is not required).
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Technical Artist - EA SPORTS FC salaries in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content…
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- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Temporary
- Paid time off
- Vision care
- Dental care
- Life insurance
- Extended health care
- 5+ years of production experience creating environment assets and entire levels.
- Examples of assets and environments owned from start to finish.
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- Reporting to our Director of Technical Art, they partner with development teams to build shared and scalable solutions.
- (C++ is a bonus, but is not required).
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Modelshop Hardsurface Artist (Apex Legends) - job post
Job details
Pay
- $92,900–$129,200 a year
Job type
- Full-time
Location
Benefits
Pulled from the full job description
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
Full job description
General Information
Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
You can learn more about our studio and values at respawn.com/studio.
We are seeking a Hard Surface Artist to join our Apex Legends team. In this role, you will be responsible for creating high-quality mechanical assets that support the gameplay and visual identity of the Apex universe, including weapons, vehicles, supply bins, and world props.
You will work closely with Art Direction, Hard Surface Leads, Technical Artists, cross-discipline partners, and external development teams to deliver visually compelling and technically sound assets that meet gameplay, performance, and production requirements. You will help drive successful content creation both internally and externally by supporting asset reviews, documentation, and production collaboration throughout development.
Our ideal candidate combines strong hard surface modeling skills with an understanding of real-time asset creation and a passion for building memorable gameplay-driven content. You are collaborative, adaptable, and committed to continuously improving both your craft and the quality of the game. You are comfortable collaborating with external development partners and helping guide content through review and integration pipelines while maintaining Apex quality standards.
What you'll do…
- Create high-quality hard surface assets that meet artistic, gameplay, and technical requirements.
- Translate concept art and design requirements into production-ready 3D assets for use in-game.
- Model, texture, and author materials for weapons, vehicles, props, and other gameplay-related hard surface content.
- Demonstrate strong understanding of hard surface construction, form, function, topology, and material definition.
- Create efficient UV layouts, texture sets, and asset structures that support visual quality and performance targets.
- Collaborate with Art Direction and Leads to execute visual targets and maintain consistency across the game.
- Work with Technical Art and Engineering to evaluate assets in engine, troubleshoot issues, and ensure assets perform as intended.
- Accurately estimate tasks, communicate progress, and proactively identify production risks or challenges.
- Help improve workflows and production processes by identifying opportunities for efficiency and quality improvements.
- Participate in external development reviews, providing clear, actionable feedback to external partners and helping drive assets toward Apex quality standards.
- Support the creation and maintenance of outsourcing documentation, asset briefs, reference packages, and production guidance that enable external partners to execute successfully.
- Collaborate with Leads and Senior Artists to identify, communicate, and resolve asset quality, production, and workflow challenges with external partners.
- Contribute to external partner evaluations through timely content reviews, quality assessments, and feedback on deliverables.
- Participate in regular syncs, reviews, and production discussions with external partners and internal stakeholders to ensure alignment on goals, priorities, and expectations.
- Stay at the forefront of industry trends, emerging tools, and new technologies, helping the team adopt and evolve best practices.
Ideally, you will have…
- 3+ years of experience as a 3D Artist with a focus on hard surface asset creation.
- A strong portfolio demonstrating high-quality hard surface work, including mechanical design, materials, and real-time game assets.
- Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
- Experience creating game-ready assets for modern real-time rendering pipelines.
- Understanding of materials, shaders, and how assets are constructed for real-time engines.
- Experience working with technical constraints, optimization requirements, and engine integration.
- Experience collaborating with Technical Art, Engineering, Design, and other cross-discipline partners.
- Strong problem-solving skills and attention to detail.
- Excellent communication and collaboration skills.
- Experience reviewing, integrating, or supporting outsourced content pipelines and external development partners.
- Ability to communicate artistic and technical feedback clearly and constructively to both internal and external development teams.
Pay Transparency - North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.