Electronic Arts Texture Artist jobs
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Temporary
- Animation team to partner with EA Sports and Battlefield.
- EA Create is known to partner with.
- AAA studios such as BioWare, Respawn, and Maxis, and assist on the…
Artiste de niveau (Unreal)
Easily applyUbisoftMontréal, QC H2T 1S6- Full-time
- En tant qu’artiste de niveau à Ubisoft Montréal, vous créerez des environnements 3D immersifs et mémorables.
- Effectuer des recherches artistiques et rassembler…
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Experienced Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $45.07–$60.10 an hour
- Full-time
- Optimize complex paint setups and help other artist optimize their work.
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick…
Texture Artist
Easily applySony Pictures ImageworksVancouver, BC- $25.96–$48.08 an hour
- Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.
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- Sony Interactive EntertainmentRemote
- $46.77–$70.14 an hour
- Contract +1
- 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles.
- Implement feedback quickly and effectively.
- Electronic ArtsVancouver, BC
- $86,600–$118,600 a year
- Temporary
- A Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality…
- Electronic ArtsMontréal, QC H3A 1R6
- $122,300–$217,200 a year
- Full-time
- You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion,…
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across…
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- Reporting to our Director of Technical Art, they partner with development teams to build shared and scalable solutions.
- (C++ is a bonus, but is not required).
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team.
- (C++ is a bonus, but is not required).
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
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- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Temporary
- Texture and material breakdowns, including UV layouts and relevant texture maps.
- Working as part of the EA SPORTS Characters team, you will create and develop…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Character Artist - EA Sports UFC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Temporary
- Texture and material breakdowns, including UV layouts and relevant texture maps.
- Working as part of the EA SPORTS Characters team, you will create and develop…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Character Artist - EA Sports UFC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- EA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game…
- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple…
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- Electronic ArtsVancouver, BC
- $104,500–$142,800 a year
- Full-time
- EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev…
Technical Artist | Artiste Technique - VOLTA
Easily applyKeywords StudiosQuebec City, QC- $60,000–$80,000 a year
- Full-time
- Strong art background and passion for hand painted texture is a big plus.
- Provide technical support to the art team with tools and game engine.
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Job details
Full job description
General Information
- Location: Montreal
- State: Quebec
- Country: Canada
Description & Requirements
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EA Create is currently looking for an experienced motion capture facial animator to join our
animation team to partner with EA Sports and Battlefield. EA Create is known to partner with
AAA studios such as BioWare, Respawn, and Maxis, and assist on the critically acclaimed
Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with
team members all over the world and have your work shown to millions of viewers, players,
peers, and industry professionals.
You would report to a director within the Animation team and be responsible for reviewing
outsourcing work, setting the quality benchmarks on motion capture retargets, and creating
high-quality performances in all aspects of your work. You know how to reveal attitude,
emotions, and mood through a character's movement and behavior, and create memorable
characters which will appeal to players. It's essential to have knowledge of the timing and
appearance of human and animal movement as well as facial expressions. In the end, the look
of a game is one of the most significant factors contributing to the overall success of the game.
Role Requirements:
- Degree in Fine Arts, Computer Animation, or a related field preferred.
- Minimum of 7 years of professional animation experience in a production environment.
- Expert proficiency in Maya and MotionBuilder.
- Expert proficiency in FACS based facial rigs.
- Experience supervising outsourcing teams
- Experience with motion-capture workflows, including retargeting, scene assembly, and shot
creation for production.
- Advanced understanding of animation principles, body mechanics, character acting, and facial
performance.
- Strong artistic judgment and the ability to create realistic, believable human performances.
- Passion for animation and a commitment to producing high-quality work.
- Ability to work on-site, with a hybrid option available.
Role Expectations:
- Review outsourcing teams’ work by providing clear direction and concise, easy-to-follow
animation notes
- Communicate with the franchise animation directors and leads on quality and delivery
expectations.
- Create high-quality animation using motion-capture data.
- Animate convincing weight, personality, mood, and emotion through realistic or stylized
character performances.
- Apply classical animation principles and strong knowledge of body mechanics, character acting,
and facial animation.
- Collaborate with the Animation Director and Leads to ensure work meets creative, technical,
narrative, and gameplay objectives.
- Record reference video based on direction and feedback from the Animation Director and Leads.
- Interpret feedback, complete revisions, and deliver work at the expected quality within assigned
timelines.
- Learn and use proprietary animation runtime and integration tools.
- Support Animation Directors by reviewing animation team work and documenting clear,
actionable animation notes in Shotgun for team members.
- Communicate and collaborate effectively with directors, animators, production staff, and
technical teams.
- Organize files, work, and notes so they are clear and accessible to other team members.
- Actively participate in team meetings, reviews, and production discussions, with prompt and
reliable attendance.
- Mentor junior team members and provide constructive feedback and guidance.
- Body retargeting experience would be an added bonus.
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