Dungeons & Dragons jobs
- Hasbro Inc.Montréal, QC
- Design, implement, and tune enemies, abilities, and combat behaviors.
- Create NPC AI using Unreal Engine tools and visual scripting.
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- Hasbro Inc.Montréal, QC
- Implement and hook up game UI using Unreal UMG and Blueprints.
- Connect menus, HUDs, and widgets to gameplay systems and data.
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View similar jobs with this employerHasbro Inc.Montréal, QC- Reporting to the Animation Director, you will be a key contributor as we enter pre-production, focused on creating high-quality cinematic animation that…
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- Hasbro Inc.Montréal, QC
- Nous prenons le jeu au sérieux.
- Intégrer les interfaces utilisateur du jeu à l’aide d’UMG et de Blueprints dans Unreal Engine, et les relier aux systèmes du jeu…
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- Hasbro Inc.Montréal, QC
- Nous prenons le jeu au sérieux.
- Intégrer les interfaces utilisateur du jeu à l’aide d’UMG et de Blueprints dans Unreal Engine, et les relier aux systèmes du jeu…
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- Hasbro Inc.Quebec City, QC
- This role is anticipated to be a hybrid work position, with some work on-site and some work from home.
- Design and develop features, tools, and workflows that…
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Part-Time STEM Instructor (Minecraft, robotics, coding, hands-on engineering)
Easily applyMultiple openingsEngineering For Kids Vancouver IslandVictoria, BC- $20.28–$22.36 an hour
- Full-time +3
- Day shift
- Our class sizes are small, with a 1 instructor per 8 children (or less) ratio.
- Setting up, maintaining, and taking down program space and supplies.
View similar jobs with this employerHasbro Inc.Montréal, QC- Nous prenons le jeu au sérieux.
- Relevant du·de la Directeur·trice de l'animation, tu joueras un rôle clé alors que nous entamons la phase de préproduction.
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- Hasbro Inc.Montréal, QC
- Nous prenons le jeu au sérieux.
- C’est là que tu entres en jeu!
- Nous cherchons un·e ingénieur·e principal·e en réseau pour diriger sur le plan technique la…
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- Hasbro Inc.Montréal, QC
- Nous prenons le jeu au sérieux.
- Concevoir, intégrer et peaufiner les ennemis, des capacités et des comportements de combat.
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- Hasbro Inc.Quebec City, QC
- Nous prenons le jeu au sérieux.
- Concevoir et développer des fonctionnalités, des outils et des méthodes de travail qui respectent la vision créative du jeu et…
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- Hasbro Inc.Montréal, QC
- Nous prenons le jeu au sérieux.
- Relevant de la direction générale du studio, tu superviseras la production d’une ou de plusieurs équipes de développement.
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- Gameloft MontréalMontréal, QC
- Full-time
- Weekends as needed +1
- Relevant de la directrice régionale des communications, le ou la responsable des communications dirige la mise en œuvre de la stratégie de communication de…
[Dungeons & Dragons PC-Console] Chef d'équipe concepteur de quêtes - Lead quest designer
Easily applyGameloft MontréalMontréal, QC- Full-time
- Définir et promouvoir les meilleures pratiques, les processus et les standards de conception des quêtes auprès de l'équipe.
- Friday afternoon off all year round!
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- Gameloft MontréalMontréal, QC
- Full-time
- Nous sommes à la recherche d'un(e) producteur(trice) qui mettra à contribution ses talents dans notre projet PC/console Donjons & Dragons®.
- View all Gameloft Montréal jobs - Montréal jobs - Vfx Producer Producteur Vfx (H/F) jobs in Montréal, QC
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- Gameloft MontréalMontréal, QC
- Full-time
- Il ou elle agit à titre de personne-ressource pour toutes les questions liées à la narration (histoire, structure, personnages, contexte, dialogues, etc.).
- View all Gameloft Montréal jobs - Montréal jobs - Web Designer (H/F) jobs in Montréal, QC
- Salary Search: Concepteur Narratif Senior - Senior Narrative Designer salaries in Montréal, QC|textlinkEl]
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Full job description
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters, to join our Montreal team and help bring our first AAA game to life.
What You'll Do:
- Design, implement, and tune enemies, abilities, and combat behaviors.
- Create NPC AI using Unreal Engine tools and visual scripting.
- Build engaging encounter compositions that support pacing and progression.
- Take gameplay features from prototype through implementation and polish.
- Balance combat difficulty, enemy roles, and player-facing feedback.
- Collaborate with design, animation, engineering, and level teams.
- Provide feedback and mentorship to other gameplay designers.
What You'll Bring:
- Senior-level experience designing combat for action or action RPG titles.
- Experience creating enemies, abilities, AI behaviors, and encounters.
- Strong Unreal Engine and visual scripting skills.
- A deep understanding of combat pacing, balance, readability, and player feedback.
- Strong communication, collaboration, and problem-solving skills.
- At least one shipped AAA or comparable title.
Nice to Have:
- Experience designing boss encounters.
- Familiarity with Unreal Behavior Trees, EQS, and Gameplay Ability System.
- Experience working with animation systems and combat metrics.
- Experience with 1st-person action combat and mechanics.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
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Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
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