Dungeons & Dragons jobs
- Hasbro Inc.Montréal, QC
- You'll help to build, assess, and implement the animation vision for the project and support the cinematic and gameplay experiences in it.
- View all Hasbro Inc. jobs - Montréal jobs - Animator jobs in Montréal, QC
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[Dungeons & Dragons PC-Console] Artiste de concept - Concept Artist
Easily applyOften replies in 2 daysGameloft MontréalMontréal, QC- Employee assistance program
- Flexible schedule
- RRSP Contribution
- Créer des personnages, des créatures et des environnements attrayants en se basant sur les directives du Directeur artistique et les commentaires de l'équipe de…
- View all Gameloft Montréal jobs - Montréal jobs - Agent Artistique (H/F) jobs in Montréal, QC
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[Dungeons & Dragons PC-Console] Producteur(trice) - Producer
Easily applyOften replies in 2 daysGameloft MontréalMontréal, QC- Full-time
- Employee assistance program
- Flexible schedule
- RRSP Contribution
- Nous sommes à la recherche d'un(e) producteur(trice) qui mettra à contribution ses talents dans notre projet PC/console Donjons & Dragons®.
- View all Gameloft Montréal jobs - Montréal jobs - Vfx Producer Producteur Vfx (H/F) jobs in Montréal, QC
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[Dungeons & Dragons PC-Console] Artiste d'éclairage de niveaux - Lighter level artist
Easily applyOften replies in 2 daysGameloft MontréalMontréal, QC- Full-time
- Day shift +1
- Employee assistance program
- Flexible schedule
- RRSP Contribution
- Design and implement dynamic lighting for diverse outdoor biomes and interior dungeons.
- Nous sommes à la recherche d'un ou une Artiste d'éclairage de niveaux…
- View all Gameloft Montréal jobs - Montréal jobs - Agent Artistique (H/F) jobs in Montréal, QC
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[Dungeons & Dragons PC-Console] Lead Chef de Produit Marketing - Lead Product Marketing Manager
Easily applyOften replies in 2 daysGameloft MontréalMontréal, QC- Full-time
- Employee assistance program
- Flexible schedule
- RRSP Contribution
- Sous la supervision du directeur marketing du studio, le candidat dirigera l'équipe Marketing de notre jeu PC et console en production et basé sur la licence…
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- Hasbro Inc.Montréal, QC
- Relevant du Chef d’équipe d’animation technique, tu joueras un rôle clé dès le début de la préproduction de notre projet.
- Développement de plugins Maya en C++.
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[Dungeons & Dragons PC-Console] Responsable des effets visuels - Lead VFX
Easily applyOften replies in 2 daysGameloft MontréalMontréal, QC- Full-time
- Employee assistance program
- Flexible schedule
- RRSP Contribution
- Nous sommes à la recherche d'un(e) Chef(fe) d'équipe VFX passionné(e) pour apporter ses compétences à un projet de jeu vidéo PC/Console d'avant-garde.
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[Dungeons & Dragons PC-Console] Coordonnateur(-trice) de projet de production – Production Project Coordinator
Easily applyOften replies in 2 daysGameloft MontréalMontréal, QC- Full-time
- Employee assistance program
- Flexible schedule
- RRSP Contribution
- Assister les producteurs(-trices) sur le projet.
- Créer et mettre à jour les tâches dans Jira ou d'autres outils.
- Assist the Producers on the project.
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Instructor
Easily applyMakerKidsToronto, ON M6S 1P7- MakerKids develops maker learning programs for kids, and runs camps and after-school programs on Coding, Robotics and Minecraft.
- A maker or tech lover.
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Azure DevOps Specialist (Remote)
Easily applySparrow ConnectedCalgary, AB T2P 3H9- Stock options
- Therefore you must be a Canadian Citizen or be a permanent resident, or have your work status otherwise resolved, in order to apply.
Azure DevOps Specialist (Remote)
Easily applySparrow ConnectedCalgary, AB T2P 3H9- Stock options
- Therefore you must be a Canadian Citizen or be a permanent resident, or have your work status otherwise resolved, in order to apply.
Senior & Intermediate Developers (Remote)
Easily applySparrow ConnectedCalgary, AB T2P 3H9- Stock options
- Therefore you must be a Canadian Citizen or be a permanent resident, or have your work status otherwise resolved, in order to apply.
Concept Artist
Easily applyOften replies in 1 dayBeamdogEdmonton, AB T6G 2R8- $75,000–$110,000 a year
- Reporting to the Art Lead or Art Director, the Concept Artist is responsible for creating and rapidly iterating on clean, purposeful visual development work…
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Content Writer
Easily applyDigital 22Halifax, NS- $32,000–$38,000 a year
- Work from home
- Flexible schedule
- From weekends away, celebrating Eid to Weekly five-a-side and dungeons and dragons.
- You’ll do a lot of writing in different forms across multiple digital…
- View all Digital 22 jobs - Halifax jobs
- Salary Search: Content Writer salaries in Halifax, NS
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Technical Animator - job post
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Full job description
Step Into the Multiverse: Your Next Adventure Starts Here
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
Reporting to the Lead Technical Animator you will play a meaningful role as we start pre-production. You'll help to build, assess, and implement the animation vision for the project and support the cinematic and gameplay experiences in it. You will be responsible for developing and maintaining animation systems, rigging, pipelines and processes used by the animation team.
What You'll Do as a technical animator:
- Develop and maintain character rigs and skinning systems for lifelike animations.
- Build and implement tools to improve workflow efficiency for animators.
- Optimize animation pipelines for seamless game engine integration and improved performance.
- Implement procedural techniques to improve character movement and behavior.
- Collaborate with artists, animators, and programmers to align technical and artistic vision. Author documentation, tutorials, and training materials to educate team members.
What You'll Bring to the team:
- 3+ years of experience as a Technical Animator in video games.
- Proficiency in rigging and skinning using software like Maya, 3ds Max, or Blender.
- Experience developing custom tools for animators using programming languages like Python.
- Unreal Engine experience with animation systems (blueprints, control rigs, modifiers).
- Knowledge of motion capture processes, including data cleaning and integration.
- Proficiency in troubleshooting animation-related technical issues.
- Strong communication, organizational, and documentation skills.
Nice to Have:
- C++ Maya plugin development.
- Unreal Engine cloth / hair / ragdoll setup experience.
- Unreal Engine MetaHuman creation and customization.
- Qt or Pyside UI tool scripting.
At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.
Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator.
#Wizards
#Skeleton Key