Computational Photography jobs
- Electronic ArtsMontréal, QC H3A 1R6
- $122,300–$170,700 a year
- Full-time
- You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion,…
- Dawson CollegeMontréal, QC H3Z 1A4
- Thorough knowledge of current operating systems and applications used in commercial photography an asset.
- We may pre-screen candidates for temporary employment…
Senior Rendering Programmer - Mobile / Programmeur ou programmeuse senior en rendu - Mobile
Easily applyNBCUniversalMontréal, QC- Full-time
- As a Senior Rendering Programmer (Mobile - Unreal), you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems optimized…
- British Columbia Institute of Technology (BCIT)Burnaby, BC
- $69,006–$120,460 a year
- Part-time +1
- BCIT’s School of Business + Media is seeking a temporary, part-time (0.2 FTE) Faculty, 3D Modeling, Art and Animation.
- Full-Time/Part-Time Part-Time.
- View all British Columbia Institute of Technology (BCIT) jobs - Burnaby jobs - 3D Animator jobs in Burnaby, BC
- Salary Search: Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 2) salaries in Burnaby, BC
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- OCAD UniversityToronto, ON
- Permanent
- TIER II CANADA RESEARCH CHAIR.
- In Artificial Intelligence and Creativity.
- OCAD University invites applications for a full-time Tenure-Track Tier 2 Canada…
Evening Instructor - Photo/Video
Easily applyOften replies in 1 dayAlberta Film SchoolEdmonton, AB T5P 2P7- $2,000–$3,000 a month
- Part-time
- 25 hours per week
- Monday to Friday +1
- The ideal candidate has professional experience in photography and video production and is excited to mentor beginners as they develop their creative, technical…
FX Technical Director
Easily applyStormborn Studios IncBritish Columbia- $39–$50 an hour
- Full-time +1
- Extended health care
- Flexible schedule
- Work from home
- Stormborn Studios is looking for a mid-level Houdini FX Technical Director to work on a variety of challenging projects.
- Python knowledge is a plus.
- AtkinsRéalisMontréal, QC
- $55,000–$780,000 a year
- Full-time
- Au sein du service national des SIG, vous contribuerez aux activités LiDAR et d'imagerie de drone du projet ALTO.
- View all AtkinsRéalis jobs - Montréal jobs - Technologue (H/F) jobs in Montréal, QC
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- Electronic ArtsVancouver, BC
- $122,300–$170,700 a year
- Full-time
- Your responsibilities will extend beyond project execution to include mentorship, setting standards, and influencing technical direction.
- University of AlbertaEdmonton, AB T6G 2B7
- Full-time
- Xingyu Li, contribute to ongoing projects, and develop an independent research agenda aligned with the group’s broader interests.
- ActivisionToronto, ON
- $149,400–$193,400 a year
- Temporary
- Knowledge of photography principles and image correction techniques.
- You and our team will be accomplishing this by having routine 1:1s, weekly team meetings,…
- View all Activision jobs - Toronto jobs - Artist jobs in Toronto, ON
- Salary Search: Expert Lighting Artist - Sledgehammer Games salaries in Toronto, ON
- SSENSEMontréal, QC
- From $24.70 an hour
- Permanent
- On call
- Advanced knowledge of photography and lighting techniques.
- A minimum of 1 year of experience in commercial photography.
- View all SSENSE jobs - Montréal jobs - Photographe (H/F) jobs in Montréal, QC
- Salary Search: Photographe - Sur appel // Photographer - On-call salaries in Montréal, QC
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- NetflixVancouver, BC
- $120,000–$180,000 a year
- The Lighting Technical Director is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction…
Copy of LLM Model Response Evaluation
Easily applyLifted, an Upwork Company™Ottawa, ON- Contract
- Resources will be expected to independently research unfamiliar topics using trusted sources before making evaluation decisions.
Copy of LLM Model Response Evaluation
Easily applyLifted, an Upwork Company™Ottawa, ON- Contract
- Resources will be expected to independently research unfamiliar topics using trusted sources before making evaluation decisions.
- IMAXMississauga, ON L5K 1B1
- $108,439.65–$126,512.93 a year
- Full-time
- This position is ideal for an experienced designer/engineer with a strong background in optoelectronics, optics, physics, engineering physics, applied physics,…
- View all IMAX jobs - Mississauga jobs - Senior Designer jobs in Mississauga, ON
- Salary Search: Senior Designer, Optoelectronics salaries in Mississauga, ON
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Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
Job details
Full job description
General Information
- Location: Vancouver
- State: British Columbia
- Country: Canada
Description & Requirements
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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.
You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities:
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You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
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You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.
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You will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.
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You will define representations and interchange formats that make game assets usable by machine learning and research workflows.
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You will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.
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You will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.
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You will identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.
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You will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.
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You will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.
Qualifications:
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7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles
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Strong understanding of end-to-end game art and content production pipelines
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Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations
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Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology
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Proficiency with Python or another scripting language used for content-pipeline automation
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Experience developing or extending DCC, engine, or asset-processing tools
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Experience validating visual and technical fidelity across asset conversions or pipeline stages
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Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial
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