Character Artist jobs
Character Artist
Easily applyPiranha Games Inc.Remote- Full-time
- Solid knowledge of character modeling, texturing, and lighting as related to game development.
- Ensure that the character models can convey a sense of…
- View all Piranha Games Inc. jobs - Remote jobs - Artist jobs in Remote
- Salary Search: Character Artist salaries in Remote
- See popular questions & answers about Piranha Games Inc.
- Electronic ArtsVancouver, BC
- $67,000–$92,700 a year
- Full-time
- Reporting to the Franchise Capture Lead, you will bring strong expertise in the game, capture tools, EASFC and soccer culture, and cinematic camera language.
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Capture Artist salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $141,400–$204,400 a year
- Full-time
- Experience with asset optimization and the performance constraints associated with real-time character systems.
- C++ experience is a bonus.
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Temporary
- High-quality character likeness and anatomy.
- Knowledge of clothing construction and experience creating believable garments, folds, materials, and character…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Character Artist - EA Sports UFC salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Full-time
- An artist with a track-record of delivering multiple successful projects.
- We provide access to exciting and collaborative work environments, opportunities to…
- View all Electronic Arts jobs - Vancouver jobs - Artist jobs in Vancouver, BC
- Salary Search: Lighting Artist, Cinematics salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Full-time
- You will be responsible for shot composition, character posing/animation, lighting, rendering, and post-production, delivering compelling visuals that align…
- Electronic ArtsVancouver, BC
- $77,700–$107,900 a year
- Full-time
- You will be responsible for shot composition, character posing/animation, lighting, rendering, and post-production, delivering compelling visuals that align…
User Interface (UI) Artist
Easily applyBig Blue Bubble Inc.London, ON N6A 5B6- $50,000–$70,000 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- On-site gym
- Collaborate with Game Designers, Programmers and Art Leads to define UI/UX product goals and strategize ways to achieve them throughout the design and…
Animateur d'art - Art instructor
Easily applyMultiple openingsSheltoonsMontréal, QC- $18–$20 an hour
- Part-time +2
- Monday to Friday
- Languages Required: Bilingual (English and French).
- Type d'emploi : Temps Partiel, Contractuel, Permanent.
- NovaMontréal, QC
- $90,000–$100,000 a year
- Full-time +1
- Day shift
- Expérience: 5 ans ou plus.
- Régime enregistré d'épargne-retraite (REER) Avantages à long terme.
- View all Nova jobs - Montréal jobs - Agent Artistique (H/F) jobs in Montréal, QC
- Salary Search: artiste d'effets salaries in Montréal, QC
- See popular questions & answers about Nova
- Académie de CirqueMontréal, QC H1N 3T1
- $36 an hour
- Full-time +1
- Day shift +2
Durée de l'emploi: Permanent Langue de travail: Bilingue Education: Aucun certificat, diplôme ou grade Expérience: 2 ans à moins de 3 ans Tâches…- View all Académie de Cirque jobs - Montréal jobs
- Salary Search: artiste de cirque salaries
- Brand Digital AgencyMontréal, QC
- $36 an hour
- Full-time +1
Durée de l'emploi: Permanent Langue de travail: Bilingue Education: Baccalauréat Expérience: 2 ans à moins de 3 ans ou experience équivalente Milieu de…- View all Brand Digital Agency jobs - Montréal jobs - Photographe (H/F) jobs in Montréal, QC
- Salary Search: vidéaste salaries in Montréal, QC
- Groupe Dynamite Inc.Mont-royal, QC H4P 1M2
- Full-time
- Reporting to the Head Designer, the Assistant Fashion Designer will be responsible for sketches and product details for technical packages.
- View all Groupe Dynamite Inc. jobs - Mont-royal jobs
- Salary Search: Assistant Designer salaries
- See popular questions & answers about Groupe Dynamite Inc.
- Electronic ArtsMontréal, QC H3A 1R6
- Bridging the gap between research and development, you will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.
- Electronic ArtsVancouver, BC
- $92,900–$157,400 a year
- Full-time
- This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across…
- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- Support VFX Creation: Help create and implement real-time VFX for character, weapons, environmental elements, and seasonal content that fit the intense sci-fi…
- View all Electronic Arts jobs - Vancouver jobs - Intern jobs in Vancouver, BC
- Salary Search: VFX Intern salaries in Vancouver, BC
- See popular questions & answers about Electronic Arts
By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.
People also searched:
Career Resources:
Character Artist
Job details
Full job description
About Piranha Games
Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com
Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.
Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com
We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.
OVERALL OBJECTIVE AND PURPOSE:
Under the guidance of the Art Director and Lead Character Artist, model characters with a special focus on anatomy, ensuring they and supporting characters meet the same standards in terms of quality and style. Must be able to create stylized realism and to be displayed in your portfolio.
WHY YOU SHOULD WORK WITH PGI
- Flexible Schedules & Remote Working Arrangements
- People-focused Events & Initiatives
- Competitive Compensation
- Meaningful, engaging projects
- Career growth opportunities
- Education & training grants
RESPONSIBLITIES:
- Implement the overall artistic vision of characters based on designs, concepts and descriptions
- Work with the Art Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding the technical limitations of the engine
- Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
- Ensure that the character models can convey a sense of personality in the game (morphology, silhouette, facial expressions, etc.)
- Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
- Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
- Actively participate in technical and aesthetic problem-solving discussions with the team
- Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
- Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
- Mentor and train junior artists
- Other ad-hoc responsibilities as requested
REQUIREMENTS:
- 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
- Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
- Must be able to create stylized realism and to be displayed in your portfolio
- Possess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movement
- Solid knowledge of character modeling, texturing, and lighting as related to game development
- Comprehensive knowledge of a major 3D package (3ds Max, Maya, etc.), Photoshop,
- Z-brush, Substance Painter, Marmoset Toolbag, Marvelous Designer, etc.
- Demonstrated experience in the design and development of fantasy characters and creatures.
- A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
- Be able to create characters with finished, rough, or no concept art that fits within the style
- Expertise in incorporating characters in Unreal Engine 5
- Expert experience using of advanced material shader systems for characters
- Experience with groom(strands) and hair cards, to support in-game and cinematics characters
- Equally proficiency in clothing and hard surface modeling
- Knowledge of animation typology (rigging, skinning, etc.)
We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.