Skip to main content
Post your resume and find your next job on Indeed!

Blender jobs in Vancouver, BC

Sort by: -
    • At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
    • This role requires an incredible eye for detail, a deep understanding of form, and a mastery of Maya.
    • Confidently work from production designs to create a wide…
  • View similar jobs with this employer
    • Experience in generative models and machine learning is a bonus but not required.
    • Design, implement, and maintain advanced animation systems and tools to…
    • Join the cause, have a spot of tea.
    • TEALEAVES is seeking the highly engaged and dynamic.
    • Initiate and drive strategy deliverables such as Continuous Improvement…
    • Job Type: Full-time, Permanent.
    • The Logistics department is spearheading a pivotal, end-to-end transformation of the organization's technological infrastructure…
    • You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently.
    • Disposer d'une bonne compréhension d'au moins une suite de création 3D (Maya, Blender, etc.).
    • De l'expérience de production dans le développement d'applications…
    • Your work ensures that the software delivers the reliability, auditability, and scalability required by customers.
    • Legally entitled to work in Canada.
    • We’re seeking a 3D Unreal Engine Artist for a full-time or contract position at our Vancouver office.
    • You’ll be part of our creative project team, using our…
    • You will be working with artists with a wealth of experience on various productions.
    • The Matchmove Supervisor is the head of the matchmove department and is…
    • You will be working with artists with a wealth of experience on various productions.
    • We are looking for talented artists who have the drive to keep up and…
    • You will be working with artists with a wealth of experience on various productions.
    • We are looking for talented artists who have the drive to keep up and…
    • Job Type: Full-time, Permanent.
    • As a Marketing Associate, you will play a crucial role in shaping and executing our strategic marketing initiatives, driving…
  • View similar jobs with this employer
    • Job Type: Full-time, Permanent.
    • Join the cause, have a spot of tea.
    • TEALEAVES is seeking the highly engaged and dynamic.
    • Founded in 2012, we pioneered the transparent LED space and deliver display systems for architectural projects, retail environments, entertainment, and…
Get email updates for the latest Blender jobs in Vancouver, BC

By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.

Career Resources:

Job Post Details

Senior Character Artist (7-month contract) - job post

Blackbird Interactive
3.8 out of 5 stars
Vancouver, BCRemote
$100,000–$115,000 a year - Temporary, Full-time
You must create an Indeed account before continuing to the company website to apply

Job details

Pay

  • $100,000–$115,000 a year

Job type

  • Temporary
  • Full-time

Full job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities

  • Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.

  • Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.

  • Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.

  • Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.

  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.

  • Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.

Requirements

  • 4+ years of experience in the game industry, specifically in character art for PC or console platforms.

  • Strong portfolio showcasing realistic human anatomy, clothing and armor design.

  • Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.

  • Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.

  • Experience working within proprietary engines, with strong technical execution and problem solving skills.

  • Desire to be highly collaborative and eager to take constructive feedback

Pluses

  • Passion for grounded, immersive science fiction

  • Knowledge of Marvelous Designer

  • Basic knowledge of Character-Skinning and Rigging

  • Familiarity with 3ds Max

  • Familiarity with using Proprietary Engines

Let Employers Find YouUpload Your Resume