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Job Post Details

Concept Artist (Characters) - EA SPORTS FC - job post

Electronic Arts
3.8 out of 5 stars
Vancouver, BC
$77,700–$107,900 a year - Temporary
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Job details

Pay

  • $77,700–$107,900 a year

Job type

  • Temporary

Location

Vancouver, BC

Benefits

Pulled from the full job description

  • Paid time off
  • Vision care
  • Dental care
  • Life insurance
  • Extended health care

Full job description

General Information

Locations: Vancouver, British Columbia, Canada
Role ID
215659
Worker Type
Temporary Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.


Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward. At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.


Responsibilities

  • Communicate with Development Directors on tasks, scheduling and assignments; collaborate with Art Directors to hit visual targets; and support the Character Art team during production cycles.
  • Working with the Concept Art Lead, gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles & fashion genres.
  • Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final garment and outfit concept art in a timely manner.
  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.
  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.


Required Qualifications

  • A passion for fashion is a must as the main focus for this position will be to concept a multitude of player clothing items for an in-game vanity system.
  • Experience designing and concepting game characters in all phases, including rough sketches, refined lineart and full color renderings. Familiar with creating Directional
  • Packages including turnarounds, detail shots of accessories, and material call-outs.
  • Ability to reinterpret and render realistic real-world fashion garments including structural details like hems, seams, pockets, patterns, fit, and folds in a clear and accurate manner.
  • Knowledge of realistic anatomy and the fundamentals of the human body, including core muscle groups and how they connect to the skeleton, proportion, weight and mass, figure posing and costuming.
  • Knowledge of clothing, fabric, materials and how they drape and fold around bodies.
  • Ability to render various materials accurately, including lighting, weight and surfacing.
  • Skilled in rendering and dynamically posing figures in motion, action and dramatic situations.
  • Versatile and able to design and concept realistic-looking and stylized characters and costumes, both from imagination and from reference.
  • Experience creating multiple pattern variations using color, texture and graphics.
  • Solid awareness of posing figures, posture, facial expression, gesture and movement.
  • Good graphic design & typography skills and the ability to create logos, tattoos, faux brand names and other stylized art treatments often found on clothing.


Nice to Have

  • Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.
  • Collaborative by nature and can work with Cine, VFX and other visual directors to determine a specific vision.
  • Storyboard experience, including working knowledge of cinematography terms, shots and common techniques and terminology used when creating storyboards.
  • The ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.
  • Skilled in creating concept key frames for animation, VFX, and motion graphics.


Software & Tools Proficiency

  • Experience with industry-standard 2D digital painting (e.g., Photoshop, etc.)
  • Familiar with 3D tools (e.g. Blender, Maya, Substance Designer, Marmoset etc.).
  • Familiar with Miro, Slack and other common communication software.


Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD

Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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