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3d Game Animation jobs in Montréal, QC

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    • Analyze existing animation features within the game engine.
    • Research and develop new animation techniques, including procedural and physics-based animation.
    • View all Ubisoft jobs - Montréal jobs - Programmer jobs in Montréal, QC
    • Salary Search: Animation Programmer salaries in Montréal, QC
    • See popular questions & answers about Ubisoft
    • Experience with 3d Software (maya, blender etc).
    • Mastery of Project Management Frameworks: Deep practical knowledge of Agile, Scrum, or Waterfall methodologies…
    • Passion for games, storytelling, and cinematic animation.
    • 5+ years of professional experience in cinematic animation for games or film.
    • Basic understanding of animation principles.
    • Understanding of game development pipelines and production workflows.
    • Mock-ups, concept sketches, and style frames.
    • Experience creating in-game animations and working with state machines;
    • Deliver quality animation on time, based on production needs;
    • Strong understanding of end-to-end game art and content production pipelines.
    • You will design and implement workflows to extract meshes, materials, textures,…
    • Experience creating NPC animations and animation systems;
    • Strong experience creating gameplay animations for video games;
    • Demonstrated expertise in motion design, with a portfolio showing strong animation, storytelling, and visual craft.
    • Use game engines to create particle systems, animations, and lighting effects;
    • Degree in visual effects, 3D animation or equivalent sector;
    • Gaming animation experience (UI, characters, effects, game feel).
    • Mobile consumer animation experience at scale.
    • Graphic design to support all of the above.
    • Animate the content of our games;
    • Mastery of animation design and principles;
    • Good knowledge of databases and technical animation 2D;
    • Experience in technical animation, animation systems development, or programming within the video game industry;
    • Portfolio or project links adapted to the role.
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Animation Programmer
Ubisoft
·
3.7
5505 Boulevard Saint-Laurent, Montréal, QC H2T 1S6
Full-time

Job details

Pay information not provided
Full-time
5505 Boulevard Saint-Laurent, Montréal, QC H2T 1S6

Full job description

Company Description


Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!


Job Description


We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.

What you’ll do

  • Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions.
  • Analyze existing animation features within the game engine.
  • Design, develop, and maintain scalable animation systems.
  • Create tools and systems that support dynamic and living worlds.
  • Maintain and optimize existing animation systems for upcoming projects.
  • Write clear and structured code while considering performance, memory usage, and compatibility.
  • Combine technical and artistic perspectives to support strong visual representation.
  • Research and develop new animation techniques, including procedural and physics-based animation.
  • Monitor developments in animation technologies and share knowledge across teams.
  • Contribute to the continuous improvement of animation tools and workflows.

Qualifications


What you bring to the team

  • Experience with C++ and C#.
  • Knowledge of Visual Studio.
  • Strong understanding of 3D mathematics.
  • Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation.
  • Understanding of animation tool development and optimization.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Attention to detail when identifying and resolving system issues.
  • Clear communication skills for technical topics.
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