2d Character Concept Artist jobs
- Electronic ArtsVancouver, BC
- $60,000–$65,000 a year
- Temporary
- You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content…
View similar jobs with this employer2D Concept Artist - Volta
Easily applyKeywords StudiosQuebec City, QC- $75,000–$81,000 a year
- Full-time
- Create high-quality concept art, exploratory designs, and visual documentation for AAA game projects.
- Vous devrez produire des dessins conceptuels et des…
View similar jobs with this employer2D Concept Artist - Volta Studios
Easily applyKeywords StudiosMontréal, QC- $67,000–$73,000 a year
- Create high-quality concept art, exploratory designs, and visual documentation for AAA game projects.
- Vous devrez produire des dessins conceptuels et des…
- NetflixVancouver, BC
- $170,000–$225,000 a year
- Supervise character effects (hair, fur, cloth, garments, and other secondary motion) to ensure they support character performance, clarity, and appeal.
- Light & WonderMontréal, QC
- Full-time
- Mock-ups, concept sketches, and style frames.
- We are looking for a Game Artist to join our Montreal office.
- You will work from existing visual references and…
- View all Light & Wonder jobs - Montréal jobs - Artist jobs in Montréal, QC
- Salary Search: Game Artist salaries in Montréal, QC
- See popular questions & answers about Light & Wonder
- Cloud Imperium GamesMontréal, QC
- La connaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos équipes des studios internationaux et…
Game Artist (Mobile)
Easily applyAirlab Inc.Montréal, QC H2V 4S6- Create assets from concept art inspiration and photo references.
- Integrate assets in the engine.
- Collaborate with designers and programmers to improve the look…
- View all Airlab Inc. jobs - Montréal jobs - Artist jobs in Montréal, QC
- Salary Search: Game Artist (Mobile) salaries in Montréal, QC
2D Generalist (Mobile Game)
Easily applyIGG.com CanadaVancouver, BC V5Z 1K7- $55,000–$90,000 a year
- Full-time
- Create character and environment concepts aligned with the project's stylized 3D cartoon art direction.
- In this role, you will translate design requirements…
- View all IGG.com Canada jobs - Vancouver jobs
- Salary Search: 2D Generalist (Mobile Game) salaries
3D Animator (Mobile Game)
Easily applyIGG.com CanadaVancouver, BC V5Z 1K7- $55,000–$90,000 a year
- Full-time
- 5+ years of professional character animation experience using Maya.
- Exceptional skills in 3D character animation for bipedal and humanoid figures, as well as…
- View all IGG.com Canada jobs - Vancouver jobs - 3D Animator jobs in Vancouver, BC
- Salary Search: 3D Animator (Mobile Game) salaries in Vancouver, BC
Artiste 3D Généraliste/3D Artist Generalist
Easily applyBUDGE STUDIOS INC.Montréal, QC- Full-time +1
- Create sketches and concept art for object design in the style of the application.
- Dans ce rôle, vous allez travailler avec les marques d’enfants les plus…
Artiste 3D Généraliste/3D Artist Generalist
Easily applyBUDGE STUDIOS INC.Montréal, QC- Full-time +1
- Create sketches and concept art for object design in the style of the application.
- Dans ce rôle, vous allez travailler avec les marques d’enfants les plus…
Senior Concept Artist / 2D Artist
Easily applyRavenwake GamesVancouver, BC- $95,000–$115,000 a year
- Full-time
- Define Style and Tone: Translate complex design briefs and legendary comic lore into inspiring, functional 2D concept art that aligns with the established…
Technical Artist | Artiste Technique - VOLTA
Easily applyKeywords StudiosQuebec City, QC- $60,000–$80,000 a year
- Full-time
- Provide technical support to the art team with tools and game engine.
- Review 3D assets for their technical compatibility and compliancy to all the guidelines.
- Escape Velocity Entertainment IncRemote
- Take character designs through a full development cycle from concept to release.
- A thorough understanding of creating strengths, weaknesses and counterplay…
By creating a job alert, you agree to our Terms . You can change your consent settings at any time by unsubscribing or as detailed in our terms.
Career Resources:
Technical Artist Intern (Vancouver - Summer 2027 - 8-months - Undergraduate - Sports Tech)
Technical Artist Intern (Vancouver - Summer 2027 - 8-months - Undergraduate - Sports Tech)
Job details
Full job description
General Information
Description & Requirements
We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.
-
You will partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve, with the goal of creating performant tools and technologies that allow the creation of assets of high visual quality, and technologies that move EA into the future.
-
You will collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.
-
You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.
-
You will learn and familiarise yourself with multiple technologies, technical concepts, ideas, and problems.
-
You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
-
You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
-
You must be graduating in May 2028 or later, including the time needed to complete your internship.
-
Relocation support may be available if you meet specific eligibility criteria.
Qualifications:
-
Foundational experience with (and technical proficiency in) 3D concepts such as: modelling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
-
Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
-
Exposure to… (e.g. C++, C#, Wwise, Unity etc.,)
-
Knowledge of and exposure to AI/ML-based techniques for content creation a plus (e.g. ComfyUI, image/video models, 2D->3D generation, etc.)
-
Applied process optimization – from minutes to seconds for example.
Preferred Technical Skills (Nice-to-Haves)
-
Knowledge of 2D and 3D art packages (Maya and Photoshop desired).
-
Experience in scripting and programming (Python and C# desired).
Education & Experience
-
Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.
-
Entry-level experience; prior internship, coursework, personal projects and relevant extracurricular clubs are valued.
-
You must clearly indicate your expected graduation date in your resume to be considered.
-
Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what your role was.
-
Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.
-
Are you involved in any extra-curricular activities or clubs? We want to hear about them!
-
Submit a cover letter and tell us why you’re interested in this team & position with EA!
Pay Transparency - North America