Opus Vfx & Animation jobs
- Electronic ArtsVancouver, BC
- $114,300–$156,200 a year
- Full-time
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
- 5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.
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- Travaillant avec certaines des plus grandes marques de Warner Bros.
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Artiste FX - Hybride VFX
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Animateur.trice - VFX -- Animator - VFX
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- Wellness program
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- NetflixVancouver, BC
- $120,000–$180,000 a year
- Paid time off
- Vision care
- Dental care
- Knowledge of other DCCs such as Maya, Nuke and/or similar software in the animation domain is a plus.
- Degree in Animation, Film, Computer Science, Design,…
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[Dungeons & Dragons PC-Console] Responsable des effets visuels - Lead VFX
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- Employee assistance program
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Animateur | Animator
Easily applyDream Machine FXMontréal, QC- $45–$65 an hour
- Fixed term contract
- Traditional animation or artistic background.
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Senior Advanced Technical Artist
Easily applyCertain Affinity, Inc.Toronto, ON- $130,000–$175,000 a year
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- Full-time
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Easily applyDivertissement Reflector LtéeMontréal, QC- Laisse ta marque sur une propriété intellectuelle emblématique.
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Job Post Details
Senior Technical Animator - job post
Job details
Pay
- $114,300–$156,200 a year
Job type
- Full-time
Location
Benefits
Pulled from the full job description
- Paid time off
- Vision care
- Dental care
- Life insurance
- Disability insurance
- Extended health care
Full job description
General Information
- Location: Victoria
- State: British Columbia
- Country: Canada
- Location: Edmonton
- State: Alberta
- Country: Canada
- Location: Montreal
- State: Quebec
- Country: Canada
Description & Requirements
Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.
At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.
We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.
The Senior Technical Animator will report to the Animation Director.
What you will do
- Work with the animation team to implement animation content using EA's proprietary Frostbite engine & editor
- Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA's proprietary Frostbite engine & editor
- Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
- Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team
- Proactive in problem identification and forging solutions
- Help to design and coordinate the animation workloads for the project (from a more technical perspective)
- Help to establish efficient pipelines and procedures
- Define and estimate tasks
Qualifications:
- 5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.
- Experience working on at least 2 AAA titles
- Experience working on at least one title that shows more advanced locomotion/animation techniques, that your position has been important to realizing
- In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll
- Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion
- Experience working with node-based expressions
- A understanding of animation principles and anatomy
- Experience working on sizeable animation related challenges
- Cross discipline collaboration with multiple disciplines including designers and software engineers
Bonus if you have:
- Experience working with Motion Synthesis is a huge asset
- Motion editor or key-frame animator experience
- Experience working with Maya and/or Motion Builder
- Some experience with MEL, Python, C# or C++
Portfolio Requirement: Applications must include a portfolio showcasing gameplay features you played a significant role in delivering. During the interview process you will be asked to discuss your individual contributions, including what you built, how you built it, the technical challenges you solved, and how you collaborated with gameplay engineers, designers, and other cross-functional partners.
Pay Transparency - North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.