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Job Post Details

Technical Game Designer - job post

Bergamot Games
Remote
$38,500–$72,500 a year - Part-time, Full-time, Contract, Internship / Co-op, Freelance

Job details

Pay

  • $38,500–$72,500 a year

Job type

  • Freelance
  • Part-time
  • Contract

Benefits

Pulled from the full job description

  • Flexible schedule

Full job description

Overview

Join our team and help bring to life our cozy detective game Almanac: Detective Agency. We are looking for a Technical Game Designer to own the feel of our investigations: designing and building the mini-games and mechanics players interact with, and making sure every case plays cleanly.

This is a hands-on, in-engine role. You will design in Unity, not just on paper, and you will own playtesting and quality across the game.

Key responsibilities:

  • Design, prototype, and iterate our detective mini-games and tactile puzzles (evidence reconstruction, safe-cracking, hidden-object), building them directly in Unity
  • Research reference games and mechanics to inform new puzzles and systems, and turn that research into clear, buildable specs
  • Build and dress gameplay in-engine: scene setup, prefabs, and wiring up mechanics and interactions
  • Own playtesting and QA: run playtests, analyse results, reproduce and ticket bugs, and verify save/load and case logic
  • Work closely with the design, art, and programming team to turn cases into satisfying, bug-free investigations

Who we are looking for:

  • Experience designing and shipping game mechanics, ideally on a released or substantially complete title
  • Hands-on Unity skills: you can build and prototype your own designs in-engine (C# scripting is a strong plus)
  • A rigorous approach to testing and quality
  • Strong systems thinking, and the ability to turn research into clear specs the team can build
  • Comfortable in a small, remote, fast-moving team

Bonus skills:

  • Experience with puzzle, mystery, or investigation games
  • QA or playtest-analysis experience
  • Level design or environment scripting in Unity

How to apply

To apply, include a link to your portfolio showing mechanics or systems you have designed and built (links to games, prototypes, playable builds, or design docs). Applications without a portfolio cannot be processed.

Shortlisted candidates will be invited to an interview and a short, paid design exercise. We're eager to see what you have made.

Pay: $38,500.00-$72,500.00 per year

Benefits:

  • Flexible schedule

Application question(s):

  • Portfolio link:
  • Link to a game or prototype you both designed and built in Unity:
  • Describe a mechanic or mini-game you designed end to end. Its goal, how you built it in Unity, and how you iterated it based on testing:
  • How do you approach playtesting, and how do you turn results into design changes?
  • Your availability and earliest start date:
  • Are you currently enrolled as a student? (Yes / No)

Work Location: Remote

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