Programmer (Current Employee) – Toronto, ON – 20 January 2018
Day to day you work on assigned tasks and have daily scrums which are divided by feature for speed and relevance.
During my time at Gameloft I was able to learn a wide variety of skills from Gameloft specific APIs to Networking. Teams are often small enough that you will have your hand in everything at some point.
Management is not very good, typically due to external management micromanaging everything.
Advancement within the company is typically hard and sometimes without a pay raise.
Avoid Gameloft if you do not want to make 'clone' games. Majority of Gameloft releases are clones of other successful games (as you can see from the app store and their release history). Very few original and creative IPs are released
Fresh fruit, flex start hours, entertainment room (ping pong, foosball, game consoles), easily accessible by TTC and GO
salary not competitive and quite low, 9 hour work day, food in the area is expensive if you don't bring breakfast/lunch, parking fills up fast after 9am
Game Designer (Former Employee) – Montréal, QC – 6 October 2017
The key to this company is the big lack in the upper management, which in turn leads to a close knit workfoce and rallies against this upper management rather than picking on each others.
The problematic mainly comes from the fact that the company grew too fast, and those at the top have been there only because they were there at the beginning, leading to rampant micromanagement, blanket desisions, and politics.
Now. the company's been acquired, leading to the former heads being replaced. However, the culture is still there and will only change slowly.
The perks are what you'd expect from a big game company but the salary is rather low, and they tend to hire mostly juniors. This leads to seniors quitting and a high turnover rate. In turn leading to low quality tools, products and procedures.
It's a good place to start, but don't stay there. You won't learn that much.
GNS (Current Employee) – Montréal, QC – 12 January 2016
I work for GNS which is a team of professionals from all around the world.You can start anywhere between 7am and 10am and take long pause at lunch time. The building has been only renovated so it is very nice inside. 3 weeks vacation and 5 sick days !
On the other side if you stay with this company you may be stuck for a long time as it doesn't invest into knowledge too much. You may find yourself working with technologies that are not asked on the market. The management is ok, as everywhere else , doesn't care too much. Office culture is invisible. You find your guys and that is it. The people who fail doing that will come, work and leave for home, like some robots.
free fruits, water and heating
no work culture and no opportunities to grow/advance
Testeur son (Former Employee) – Montréal, QC – 16 September 2014
Je crois que le plus gros atout de gameloft est la liberté des horaires. Chaque employés à le choix d'arriver à n'importe quelle heure entre 7h et 10h le matin et je crois que sa aide les gens a être plus relax et d'apprécié encore plus leurs travail.
Security Manager/Team Lead (Current Employee) – Montréal, QC – 11 June 2014
Very dynamic and fast paced environment.
- a typical day at work, time passes very fast - a lot of opportunities and great vacation benefits - management is very demanding - co-workers are friendly - the hardest part of the job is meeting tight deadlines - the most enjoyable part of the job is the company's social activities