BeamDog Employee Reviews
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As Project Director, I have a bird's eye view of the operations of the company, and manage a large portion of the studio staff and projects, so my experiences are from the managerial level of the company. When I joined Beamdog in mid-2018, the company was still in its "Indies Wild West" phase, with existing but not well-defined processes in place, some uncertainty about what the future held, and a few long-time senior staff leaving for new opportunities at a recently-opened competitor studio. The move to a new office and a significant restructure of the organization, along with the hiring of a few very talented key directorial staff has essentially pushed the reset button on the company, allowing us to revisit everything we were doing wrong in the past, refine, change, and improve the company, pushing us into a much better place from the beginning of 2019, both culturally and organizationally. Under our directorial team, I'm growing and learning every day, and becoming a much better producer as a result. We've had the opportunity to learn from our (admittedly many) mistakes of the past, and put in place measures to make sure that we're making the right decisions and focusing the right way into the future. In late 2018, I would've been uncertain, but Beamdog of mid-2019 is finally poised to make the leap, after its 10th anniversary, into creation of our own IP, which is underway at the time of writing. The studio is broadly divided into discrete project groups within the larger entity, led by Project Directors, each working on a different game line. Each group works - more...
Working at Beamdog has been a very pleasant experience. Everyone in the company is very friendly and pleasant to work along side, with a lot of interactions between teams and projects. Teamwork is encouraged through the office and everyone is willing to help each other when questions arise. We have a lot of freedom as to ask to be put on specific task and assignments and are accommodated to the best of management's ability into positions that fits into our skill sets.
A great place to work, where everyone is encouraged to participate in a friendly team environment. It's nice to work somewhere that you feel valued and not feel like you need to put in an insane amount of additional hours just to keep your job. Management is much more conscious that their employees need a proper work/life balance than at some game development studios that I've worked at in the past.
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