Senior UI Artist (Former Employee) – Toronto, ON – March 21, 2014
1) Bright and comfortable working environment. 2) Professional and reasonable management mode brings high efficient work. 3) Challenging and creative work, improve and develop our potential constantly. 4) Everyone working at Ubisoft enjoy his/her job.
Very good place to work with new technilogy and learn from best resources in each speciality.
System Administrator (Former Employee) – Montreal, QC – March 1, 2014
One day At work would be: - Work on support ticket higher level. - React on Monitoring alerts that as important and troubleshoot /fix. - Write some documentation about new procedure or script for automation or system management and delegation to lower levels. - Have some meeting with client to see their needs and propose solutions. - plan some future maintenances. - Analyse the domain and put in place some ways to see if everybody is doing things the way it has been decided (AD, GPO, ACL, Users etc...) What I have learner: I have learned so many things I would list them in multiple pages but lately let's say: Chef orchestrator usage for windows and powershell advanced usage to automate each task for sys admin. - Management is good and soft at UBisoft, you deliver you are good to go, They are a lot of manager to handle lot'S of custormer facing request and projects. Gaming company there is a constant preassure and changes in systems and needs occurs often so we must adapt and react quickly, I like that. - My co-workers are very good to work with and experimented in each techno, we can share things about our specialities, challenge each others for new needs and setup and also we can put rules in place for all new sys admin MS in the team, (we are managing the world's server parc and it's about 1200+ servers) - The hardest part of the work I would says because I like it is to stop working after office hours.Sometime I think about issue or behavior and I log VPN to work on it. - The most enjoyable part of the job is having put something automated that takes usually hours if donemore... manualy. The funny part is when it was not working and finally you find all issue in code to have it to run ok after some debbug time.less
working time, modern, health care, young, no micromanagement, budget on techno, location
Part of the production (Current Employee) – Toronto, ON – December 7, 2013
There are two big advantages to working at Ubisoft. First, they hire more friendly people than the other studios I worked at in the past. Second, they haven't done any layoffs. Their plan is actually to keep expanding.
The downside of working here is the salary. It's 15-30% below what you can get elsewhere. Ubisoft has been lucky in the last 4 years, feeling no pressure to raise salaries. This is because Toronto doesn't have much of a game development industry. There is a single other studio around the city, which is Rockstar. So, no competition for talent.
The other downside is that you likely will feel like a pawn at some point here. This is to be expected, as most teams are above 200 people. If you think that's a lot, in Montreal, some teams peek at 900 people. There has to be some advantages to working at small companies right? Another reason you may feel like a pawn is that even if the Toronto studio had good intentions for its people, many of us got shuffled and moved to new roles and projects due to another studio's needs. So, you may be excited about your current project and giving it all you got, and suddenly, a directive from Montreal demands that you help them with a struggling project. This should not come as a surprise as the industry is highly risky and a large company must do what is best for itself as a whole. Also note that this could only be temporary.
Back to talking about the positives, this is a place where you will never feel like you risk of being let go due to company finances. The proof is that the company hasn't been profitable lately (public information),more... and yet, we have not seen any ground layoffs in Toronto or Montreal. Some speculate this is due to the large tax incentives that the company gets both from the Quebec and Ontario governments. So if you have kids like I do, you will fall asleep easy.less
no layoffs in the history of ubisoft toronto
the pay is 15-30% below what many other studios offer
Concept Artist (Former Employee) – Montreal, Canada – September 1, 2014
A day with Ubisoft would be like any other in-home Artist jobs, you receive and email and later a conference call. The job details for that particular project are given to you in verbal and written form then you begin your designs. Once the designs and/or job requirements are completed you email/fax your work to your Senior Artist. Once the job has been received they (Leads, artists, graphic designers) will tell you what needs to be fixed, if it's good as it is.
The best part of the job is working as a designer for games, magazines and promotional things of the sort. The hardest was getting in touch with your bosses across the world through bad internet connections and time zones.
Artiste multimédia et réalisateur (Former Employee) – montreal – November 1, 2012
When put in context of the capitalistic society in which we live and by taking into account all of the pros and cons that go with it, Ubisoft is one of those great machines of production. It drives the local economy and would have those who dedicate their lives for the enterprise to share the wealth. Apart from the often stressful deadlines and long hours, the company and most of its people come together and create a unique atmosphere of friendship.
Filthy, loud, unbalanced working schedules and responsibilities
Data Manager (Former Employee) – Montréal, QC – September 24, 2014
The company has a great benefits package and treats its employees very well. The problem is everything else below this. The building is old and absolutely filthy, the workload is completely unbalanced from job title to job title, and management is often completely clueless. I really did not enjoy my time at this company, but not because of the company, but the people employed by them, and the conditions of the working environment.
Receptionist (Former Employee) – Toronto, ON – June 1, 2015
Very friendly place to work. Employees made my job so enjoy able no matter what is was that I was doing. Anytime I needed any assistance someone was always willing to help. Everyone is very welcoming. The hardest part of my job would be nothing, honestly, the job was very straight forward. The most enjoyable part of the job was being able to see the kind of work everyone does but also being able to help the employees.
Video Game Tester (Former Employee) – Montréal, QC – September 22, 2014
Working for Ubisoft has always been a dream of mine, and I got to be a part of that dream for a short while. We were QA testing games such as Assassin's Creed 1 and Naruto: Rise of a Ninja (an XBox360 exclusive).
Though everything was contract work, I would gladly work there again.
Tool Support Specialist (Former Employee) – Montréal, QC – March 23, 2015
I enjoyed working here, though it was difficult to try and change advancement tracks once you arrived. Communication occured great when someone was nearby, but most of the learning is to be done on your own.
Testeur de Développement (Former Employee) – Quebec City, QC – May 14, 2015
- Développer et maintenir la logique nécessaire à l’automatisation des processus de création de versions. - Faire le suivi, configurer et administrer le système de création de versions. - Fournir du support aux utilisateurs du système de création de versions. - En collaboration avec les autres métiers, recommander et améliorer l’efficacité du système de création de versions et les pipelines reliés. - Implémenter les stratégies de branchement. - Participer aux estimations prévisionnelles des ressources nécessaires au bon fonctionnement du système de création de versions (db, build machine , espace de stockage perforce, NAS). - Documenter et mettre à jour les processus de création, gestion et déploiement de versions. - Utiliser les outils pour sécuriser le déploiement des versions ( watermark , pgp, tunnel). - Supporter le processus de soumission (packaging, documentation). - Coresponsabilité de l’archivage des fichiers sources tout au long du projet avec les directeurs techniques en vue de produire le closing kit . - Effectuer toutes autres tâches connexes.
Économic designer (Former Employee) – Quebec City, QC – November 23, 2015
Ubisoft Québec • Responsable de la monétisation du projet. • Responsable de l’implantation des systèmes de paiement électroniques. • Optimisation des prix. • Participation à l’élaboration de modèles économiques pour différents supports. • Rapport hebdomadaire des perfomances. • Coordination des équipes.