3D Artist
Serious Labs Inc. - Edmonton, AB

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The 3D Artist collaborates closely with the Product Art Lead, concept artists, and the world builders to design, model, texture, and publish high quality game assets in a timely and dependable manner. The 3D Artist works with other production artists to mentor them on creating and publishing superior assets and assures all submitted assets maintain consistency in style and quality.

Job responsibilities will include:

  • Collaboratively designing, modelling, texturing, and lighting high quality game assets
  • Publishing assets in engine to develop comprehensive 3D game worlds
  • Suggest processes and technology improvements to increase the quality and efficiency of developing maps and environments
  • The ability to work without a concept providing concept support if necessary
  • Staying up to date with leading edge game technology and processes
  • Collaborating with the Product Art Lead to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow
  • Mentoring and assisting in the direction of other artists
  • Collaborating with the Product Art Lead to cost and schedule tasks
  • Collaborating with Product Development Directors and Designers to establish scope and strategy for production initiatives


  • Exceptional mix of 3D Modeling, 2D Texturing and World Building skills
  • 5+ years of relevant game production experience
  • Extensive working knowledge of 3D Max and Photoshop.
  • An excellent command of what makes a 3D environment believable and visually stunning
  • Experience with mechanical, vehicle or similar hard surface modelling
  • Experience with a contemporary game engine
  • Experience with Scheduling, Tracking and Reporting
  • Ability to perform well under pressure and deliver work in a timely manner
  • Excellent communication, interpersonal and organizational skills
  • Strong belief in a Team-based approach
  • Ability to learn proprietary tools quickly and work within a complex asset creation pipeline


  • Experience low poly modelling for Web or Mobile distribution
  • Strong technical background (lighting, shaders, vfx)
  • Experience with the Unity game engine
  • Basic proficiency with Rigging and Animation
  • Teaching/Mentoring experience
  • Fluency with Excel and or Jira

*Applications must be accompanied by web link to work or portfolio/demo reel, digital media preferred. *