Graphic Artist
HB - Lunenburg, NS

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PURPOSE
To design and implement artwork, user interfaces and animations predetermined with the Producer to agreed schedules.
PRIMARY DUTIES AND RESPONSIBILITIES
Interface Designers are responsible for focusing on the game player's experience and interaction with the game. Their goal is to make the player's experience as intuitive as possible, in particular by making sure a game player can easily navigate menus, icons, and HUD's (heads up displays). Interface Designers are responsible for developing common interface ergonomics, which includes the creation of broadcast style overlays for in-game presentation and functionality of the products. The Interface Designer will play a role in conceptualizing, designing, and creating individual 2D assets for the interface. This role is required to have strong ActionScript experience and candidates MUST be able to provide a demo reel for samples of work in ActionScript.
Interface Designers have strong artistic, typographic, and layout skills. They are able to develop innovative design solutions while following creative and art direction. A passion for design and gaming is mandatory.
OVERVIEW
Interface Designers possess a background in interface design (console, PC, Mobile, Web). Ideally, they have experience in Broadcast Graphics, Corp Identity, and/or interactive/multimedia graphic design or interface/instructional design (ergonomics).
ESSENTIAL SKILLS, KNOWLEDGE AND EXPERIENCE
An Interface Designer's portfolio must demonstrate a creative approach and style without sacrificing readability and flow of information. They must demonstrate a good eye for:
Composition and layout
Typography
Color theory
ESSENTIAL SKILLS
From a technical standpoint, Interface Designers must have experience with Photoshop, Flash (Design, Animation and Actionscript), and Illustrator.
CONTACTS AND INTERFACES
Nice to have skills include 3DS Max, Maya, Softimage/XSI, Premiere, Dreamweaver, and After Effects.


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